/img/mods/CL.png?1)
Feeling nostalgic?
| Acronym | CL |
| Type | Conversion |
| Game modes | ![]() |
| Score multiplier | See Scoring |
| Status | Unranked |
Incompatible mods ![]() |
Strict Tracking (ST) |
Incompatible mods ![]() |
None |
Note: For the full list of all lazer mods, see Game modifier (lazer)
The Classic mod emulates gameplay mechanics from osu!(stable) that have since changed.
When viewed from osu!(lazer) or with Lazer mode enabled on the website, scores set in osu!(stable) automatically have this mod enabled with its default settings. The mod's unranked status does not affect the scores in this case.
/img/customise/CL.png)
This mod can only be customised in the osu! game mode.
No slider head accuracy requirement (default: enabled): Sliders will work the same way as in osu!(stable), meaning slider heads do not have to be hit accurately.Apply classic note lock (default: enabled): Notelock will work the same way as in osu!(stable).Always play a slider's tail sample (default: enabled): A slider's tail sample will always be played, even if it was not hit.Fade out hit circles earlier (default: enabled): Hit circles will fade out into a miss, rather than after it.Classic health (default: enabled): Health drain will work similarly to osu!(stable).
osu!In osu!, Classic has a score multiplier of 0.985x. If Apply classic note lock is disabled, this multiplier is reduced to 0.96x.
In particular, this means that scores set in osu!(stable) get a score multiplier of 0.985x.
osu!taikoIn osu!taiko, Classic has a score multiplier of 1.00x.
osu!catchAs seen above, the Classic mod does not exist in osu!catch. However, scores set in osu!(stable) in this game mode still have the mod applied. In this case, it has a score multiplier of 1.00x.
osu!maniaIn osu!mania, Classic has a score multiplier of 1.00x.