/img/mods/SY.png?1)
Colours hit objects based on the rhythm.
| Acronym | SY |
| Type | Fun |
| Game modes | ![]() |
Score multiplier ![]() |
0.99x |
Score multiplier ![]() |
0.80x |
| Status | Unranked |
| Incompatible mods | None |
Note: For the full list of all lazer mods, see Game modifier (lazer)
The Synesthesia mod ignores combo colours and instead colours all hit objects in a beatmap according to the rhythm. For that, it uses the same colours as the beat snap divisor in the beatmap editor, i.e. hit objects in a 1/2 rhythm are red, in a 1/4 rhythm they are blue, etc.
