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GB Cup 2025 Autumn

GBC 2025 Autumn banner

The GB Cup 2025 Autumn (GBC 2025 Autumn) was a 3v3 captain draft–based osu!mania 4-key tournament hosted by Team GB. It was the ninth instalment of the GB Cup.

Tournament schedule

Event Timestamp
Registration phase 2025-10-19/2025-11-02 (14:00 UTC)
Qualifier showcase 2025-11-02 (14:00 UTC)
Qualifier stage 2025-11-08/2025-11-09
Qualifier result showcase 2025-11-11 (12:00 UTC)
Drafting phase 2025-11-15
Group Stage Round 1 showcase 2025-11-16
Group Stage Round 1 2025-11-22/2025-11-23
Group Stage Round 2 2025-11-29/2025-11-30
Group Stage Round 3 2025-12-06/2025-12-07
Round of 16 2025-12-13/2025-12-14
Quarterfinals 2025-12-20/2025-12-21
Semifinals 2025-12-27/2025-12-28
Finals 2025-01-03/2025-01-04

Prizes

QQ division

Team placing Prizes
Gold crown Profile badge, ¥200 CNY
Silver crown ¥200 CNY
Bronze crown ¥150 CNY
5-8 place ¥100 CNY
9–16 place ¥50 CNY
Qualifier placing Prizes
1st place ¥90 CNY
2nd place ¥80 CNY
3rd place ¥70 CNY
4th place ¥60 CNY
5-8 place ¥50 CNY
9-16 place ¥40 CNY
17-24 place ¥30 CNY
25-120 place ¥10 CNY

GBC 2025 Autumn QQ division winner badge

Discord division

Team placing Prizes
Gold crown Profile badge, 2 months osu!supporter tag for members
Silver crown 2 months osu!supporter tag for members
Bronze crown 1 month osu!supporter tag for members
Qualifier placing Prizes
1st place 4 months osu!supporter tag
2-8 place 2 months osu!supporter tag
9-24 place 1 month osu!supporter tag

GBC 2025 Autumn Discord division winner badge

Organisation

The GB Cup 2025 Autumn was run by Team GB and various community members.

Participants

QQ division

# Team Members
Q1 GBC终末旅行 shadiaojunshi, 6XvX7, chana, Ph4nt0mx, xingeng
Q2 下学乘三加下班乘二 [GB]ParasolTree, GinaFujino, [GB]gluefly, laERUAla, sliverbell
Q3 我已经挠了你的皮鼓 LiangFenFan, MyAngelTlipoca, hanSPlayer, mfsOvO, J8xy
Q4 玩不玩 Kirchhoff123, Yominazuki, Nageki_, ReimiliaScarlet, Plus_QwQ
Q5 白色魔爪 hh27v7, ME1KO N3KO, Sealone514, NdAa1A0, [AR]muknan
Q6 Grow a Garden Idontknowwhathi, Kakuko, dream2, nick-haoran, HorizonSilence
Q7 五条区 eilander, Yugamiii, Scale, --Mortis--, ziyunmo
Q8 品鉴中... Leo_Black, kamladshold, Kiryuu Kikyou, qisheng, NotepaOwO
Q9 Team Falcons [Crz]Yurucawaii, 1145810, -Akari-, Tomor1n, _lWI_
Q10 Running up That Hill Shizuku-09, [ Classic ], Itzfrd26, [LS]Maftaliv, Bot114514
Q11 何意味 Lexpo, Neno, Q14NXu4N, fishbone2445, YD_L
Q12 GrowG依旧出征 [Crz]Saratoga, My Angel Nanoka, NaNK, MWFENG, [GB]Lazy_ChenXi
Q13 禁漫天堂官方 Yuki_Jiana, [Crz]ChewYakuwo, Sebastian2817, Superoverclock, -duji-
Q14 老干嘛 Civilian, Akermo, Nikaido Hiro, qmizl, ShinkuNya
Q15 雀魂麻将官方 Arisu Tendou, CapooFanboy, 036js, mizipa, NotBadHuh
Q16 猫咖和他的动物朋友们 Firefly Neko, BakaMacro, Baihenai, Ghost Neko, yszt1
Q17 高雅人士 [GB]fanqiu, shenmeng, JFYS, [Paw]INKINKINK, Layfolk
Q18 晕晕对策委员会 Qiufeng54321, WhatuLvfor, [Crz]Elys1a, F4ntast1stOwO, Hiyashinsu104
Q19 阿拜多斯肘击委员会 Shiroko_Beiyi, Ayachinene0721, Lolli, lindex, unputdownable
Q20 不整活 Vain_, HowToPlaySV, snowsabre, Jerry1031, grp666
Q21 希望能撑到后期 tiantangw, lingR, ysls19798385, xuer, jxyyyds
Q22 My Angel Noodle Zyuuu, [GB]mmttyy233, My Angel Noelle, -Sheena-, ringbot
Q23 队员已红温之anpig1013 [Crz]anfish1013, Suang, yoe Lonann, fofokii, nyabye114514
Q24 舞萌吃 PXGMR, Herb, icyfish, Chiral Cabbage, NanLx111

Discord division

# Team Members
D1 giant bean chilling -Veloce-, --Dragon--, Fejse, AGuyCalledJeff, SWADEEF
D2 D2 Zoobin4, Shadow_GM, CoolDudeYes, P_F_C_PRO, geodash
D3 D3 shioo-, Nubbo123, SofiTheCuy, kuraaa, ChaoSharkouo
D4 :sugos: Seitora, Hawkfrost, happergamer, pizzaboy, Addaamm007
D5 D5 MiniEgg_23, Napeace, oliverq, MORDEST68, blacktea12
D6 Siemieniakowszczyzna klobuck, snow leopard, malza, [AR]lv3plane, -Deno-
D7 D7 [LS]Astal, My Angel Brandy, YoungBurger16, combo gaming, Kiirbo
D8 super magical chest [BBC]Senzawa, yran, JoseXD_, AtomicHD, JustSomeGuy97
D9 D9 leahkim, Aigisfangirl, aeko, MidRed, LassieNoki
D10 hope core ahh Anterex, [Crz]RafaelPC, kekou, NeroWye, vsrg dog
D11 shrimp gacha Znow, LazyGhost14, Rakumi, Asuma Toki, Caaaat712
D12 D12 Plana_, Achino, BronyaZaychik_, kiwibird01, PandaChee
D13 D13 Tonels, angela202133, Tomskuu, Luqas, Chevachi
D14 D14 MatchaLatte-, Ricizus, [-Hanabi-], ERDFS, CutieVaxie
D15 la team frigo DarkMew2, robrt, GDMem, Haarua, sapcus
D16 eskere papus Reyi, -Lalito898, Pokeccino, WTFrrrrrrr, Ludving08
D17 D17 aero-, [LS]Nemesis, Chordjack, ERA Mahiru, zCombo
D18 D18 Unitori-, Darkhechiser, elicccc, [LS]4blits, kaishimii
D19 D19 noober, Ancuw, Hikikomori, Cuccurry, LukeGammoneese
D20 D20 XxNewson1234xX, _yea, southest, Magnes99, leegun
D21 D21 Pulsing, Naito Mare, dumbidot, wlim, Cozieuwu
D22 --Pavin-- konkawe, JayLye, Duckys, BC1_CI9, mengfengouo
D23 BS paste bagjettka, oyama mahiro, Nessunop, Johnney101, P3pp3R_
D24 focal dystonia Aepq, Stereotype, ouxig, LOKSHOON_OSU, TW_cookies

Podium

This competition has come to an end and resulted in the following podium:

QQ division

Placing Player
Gold crown Q20: 不整活
Silver crown Q4: 玩不玩
Bronze crown Q23: 队员已红温之anpig1013, Q22: My Angel Noodle

Discord division

Placing Player
Gold crown D8: super magical chest
Silver crown D6: Siemieniakowszczyzna
Bronze crown D20, D13

Mappools

Semifinals & Finals

Download map pack here

Quarterfinals

Download map pack here

Round of 16

Download map pack here

Group Stage Round 3

Download map pack here

Group Stage Round 2

Download map pack here

Group Stage Round 1

Download map pack here

Qualifiers

Download map pack here

Match results

Showmatch

Saturday, 10 January 2026:

Team A Team B Match link Video link
Q20: 不整活 3 7 D4: :sugos: #1 VOD(B), VOD(T)

Sunday, 11 January 2026:

Team A Team B Match link Video link
TE[A]M 7 6 COLLA[B] #1 VOD(B), VOD(T)

QQ division

Finals

Detailed statistics for this round can be found here.

Friday, 2 January 2026:

Team A Team B Match link Video link
Q4: 玩不玩 3 7 Q20: 不整活 #1 VOD

Semifinals

Detailed statistics for this round can be found here.

Saturday, 27 December 2025:

Team A Team B Match link Video link
Q23: 队员已红温之anpig1013 2 7 Q4: 玩不玩 #1 VOD
Q22: My Angel Noodle 2 7 Q20: 不整活 #1 VOD

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 20 December 2025:

Team A Team B Match link Video link
Q10: Running up That Hill 6 7 Q23: 队员已红温之anpig1013 #1 VOD
Q9: Team Falcons 6 7 Q22: My Angel Noodle #1 VOD
Q4: 玩不玩 7 3 Q7: 五条区 #1 VOD
Q20: 不整活 7 4 Q13: 禁漫天堂官方 #1 VOD

Round of 16

Detailed statistics for this round can be found here.

Friday, 12 December 2025:

Team A Team B Match link Video link
Q22: My Angel Noodle 6 4 Q17: 高雅人士 #1 VOD

Saturday, 13 December 2025:

Team A Team B Match link Video link
Q10: Running up That Hill 6 1 Q11: 何意味 #1 VOD
Q23: 队员已红温之anpig1013 6 3 Q14: 老干嘛 #1 VOD
Q21: 希望能撑到后期 3 6 Q7: 五条区 #1 VOD
Q13: 禁漫天堂官方 6 1 Q5: 白色魔爪 #1 VOD

Sunday, 14 December 2025:

Team A Team B Match link Video link
Q9: Team Falcons 0 F Q6: Grow a Garden win by default
Q4: 玩不玩 6 1 Q24: 舞萌吃 #1 VOD
Q20: 不整活 6 2 Q18: 晕晕对策委员会 #1 VOD

Group Stage Round 3

Detailed statistics for this round can be found here.

Saturday, 6 December 2025:

Team A Team B Match link Video link
Q2: 下学乘三加下班乘二 1 6 Q22: My Angel Noodle #1 VOD
Q6: Grow a Garden 4 6 Q23: 队员已红温之anpig1013 #1 VOD
Q8: 品鉴中... 3 6 Q18: 晕晕对策委员会 #1 VOD
Q3: 我已经挠了你的皮鼓 6 5 Q17: 高雅人士 #1 VOD
Q10: Running up That Hill 6 0 Q5: 白色魔爪 #1 VOD
Q12: GrowG依旧出征 5 6 Q7: 五条区 #1 VOD
Q11: 何意味 1 6 Q4: 玩不玩 #1 VOD
Q20: 不整活 6 1 Q16: 猫咖和他的动物朋友们 #1 VOD
Q21: 希望能撑到后期 5 6 Q14: 老干嘛 #1 VOD
Q19: 阿拜多斯肘击委员会 2 6 Q13: 禁漫天堂官方 #1 VOD

Sunday, 7 December 2025:

Team A Team B Match link Video link
Q9: Team Falcons 6 3 Q1: GBC终末旅行 #1 VOD
Q24: 舞萌吃 6 5 Q15: 雀魂麻将官方 #1 VOD

Group Stage Round 2

Detailed statistics for this round can be found here.

Friday, 28 November 2025:

Team A Team B Match link Video link
Q21: 希望能撑到后期 5 3 Q1: GBC终末旅行 #1 VOD

Saturday, 29 November 2025:

Team A Team B Match link Video link
Q2: 下学乘三加下班乘二 5 3 Q15: 雀魂麻将官方 #1 VOD
Q6: Grow a Garden 5 3 Q16: 猫咖和他的动物朋友们 #1 VOD
Q8: 品鉴中... 2 5 Q14: 老干嘛 #1 VOD
Q3: 我已经挠了你的皮鼓 1 5 Q13: 禁漫天堂官方 #1 VOD
Q10: Running up That Hill 5 2 Q22: My Angel Noodle #1 VOD
Q12: GrowG依旧出征 1 5 Q23: 队员已红温之anpig1013 #1 VOD
Q9: Team Falcons 5 4 Q18: 晕晕对策委员会 #1 VOD
Q11: 何意味 3 5 Q17: 高雅人士 #1 VOD
Q24: 舞萌吃 4 5 Q5: 白色魔爪 #1 VOD
Q20: 不整活 5 3 Q7: 五条区 #1 VOD
Q19: 阿拜多斯肘击委员会 2 5 Q4: 玩不玩 #1 VOD

Group Stage Round 1

Detailed statistics for this round can be found here.

Friday, 21 November 2025:

Team A Team B Match link Video link
Q22: My Angel Noodle 5 1 Q24: 舞萌吃 #1 VOD

Saturday, 22 November 2025:

Team A Team B Match link Video link
Q6: Grow a Garden 3 5 Q7: 五条区 #1 VOD
Q8: 品鉴中... 5 1 Q1: GBC终末旅行 #1 VOD
Q3: 我已经挠了你的皮鼓 1 5 Q4: 玩不玩 #1 VOD
Q10: Running up That Hill 5 2 Q15: 雀魂麻将官方 #1 VOD
Q12: GrowG依旧出征 4 5 Q16: 猫咖和他的动物朋友们 #1 VOD
Q9: Team Falcons 5 2 Q14: 老干嘛 #1 VOD
Q23: 队员已红温之anpig1013 2 5 Q20: 不整活 #1 VOD
Q18: 晕晕对策委员会 4 5 Q21: 希望能撑到后期 #1 VOD

Sunday, 21 November 2025:

Team A Team B Match link Video link
Q2: 下学乘三加下班乘二 2 5 Q5: 白色魔爪 #1 VOD
Q11: 何意味 5 4 Q13: 禁漫天堂官方 #1 VOD
Q17: 高雅人士 5 4 Q19: 阿拜多斯肘击委员会 #1 VOD

Discord division

Finals

Detailed statistics for this round can be found here.

Saturday, 10 January 2026:

Team A Team B Match link Video link
D8: super magical chest 7 4 D6: Siemieniakowszczyzna #1 VOD(B),VOD(T)

Semifinals

Detailed statistics for this round can be found here.

Saturday, 3 January 2026:

Team A Team B Match link Video link
D8: super magical chest 7 4 D20 #1 VOD

Sunday, 4 January 2026:

Team A Team B Match link Video link
D6: Siemieniakowszczyzna 7 6 D13 #1 VOD

Quarterfinals

Detailed statistics for this round can be found here.

Friday, 19 December 2025:

Team A Team B Match link Video link
D12 0 7 D20 #1 VOD

Sunday, 21 December 2025:

Team A Team B Match link Video link
D16: eskere papus 6 7 D8: super magical chest #1 VOD
D6: Siemieniakowszczyzna 7 6 D4: :sugos: #1 VOD
D2 4 7 D13 #1 VOD

Round of 16

Detailed statistics for this round can be found here.

Saturday, 13 December 2025:

Team A Team B Match link Video link
D16: eskere papus 6 1 D3 #1 VOD
D12 6 2 D5 #1 VOD
D13 6 5 D9 #1 VOD

Sunday, 14 December 2025:

Team A Team B Match link Video link
D8: super magical chest 6 1 D10: hope core ahh #1 VOD
D6: Siemieniakowszczyzna 0 F D1: giant bean chilling win by default
D4: :sugos: 6 1 D21 #1 VOD
D24: focal dystonia 5 6 D20 #1 VOD
D23: BS paste 5 6 D2 #1 VOD

Group Stage Round 3

Detailed statistics for this round can be found here.

Saturday, 6 December 2025:

Team A Team B Match link Video link
D4: :sugos: 6 0 D22: --Pavin-- #1 VOD
D13 6 3 D7 #1 VOD
D14 3 6 D8: super magical chest #1 VOD
D10: hope core ahh 6 3 D5 #1 VOD
D19 F 0 D15: la team frigo #1

Sunday, 7 December 2025:

Team A Team B Match link Video link
D1: giant bean chilling 6 3 D18 #1 VOD
D2 4 6 D21 #1 VOD
D6: Siemieniakowszczyzna 6 1 D24: focal dystonia #1 VOD
D9 6 5 D3 #1 VOD
D20 3 6 D16: eskere papus #1 VOD
D17 F 0 D12 #1
D23: BS paste 6 2 D11: shrimp gacha #1 VOD

Group Stage Round 2

Detailed statistics for this round can be found here.

Friday, 28 November 2025:

Team A Team B Match link Video link
D4: :sugos: 5 3 D11: shrimp gacha #1

Saturday, 29 November 2025:

Team A Team B Match link Video link
D1: giant bean chilling 2 5 D16: eskere papus #1 VOD
D2 1 5 D12 #1 VOD
D13 5 3 D18 #1 VOD
D14 0 5 D21 #1 VOD
D10: hope core ahh 4 5 D22: --Pavin-- #1 VOD
D20 5 1 D7 #1 VOD
D17 1 5 D8: super magical chest #1 VOD(1), VOD(2)

Sunday, 30 November 2025:

Team A Team B Match link Video link
D6: Siemieniakowszczyzna 5 0 D15: la team frigo #1 VOD
D9 1 5 D24: focal dystonia #1 VOD
D19 0 5 D3 #1 VOD
D23: BS paste 5 3 D5 #1 VOD

Group Stage Round 1

Detailed statistics for this round can be found here.

Friday, 21 November 2025:

Team A Team B Match link Video link
D22: --Pavin-- 2 5 D23: BS paste #1 VOD

Saturday, 22 November 2025:

Team A Team B Match link Video link
D1: giant bean chilling 4 5 D7 #1 VOD
D2 0 5 D8: super magical chest #1 VOD
D6: Siemieniakowszczyzna 5 0 D3 #1 VOD
D4: :sugos: 4 5 D5 #1 VOD
D18 3 5 D20 #1 VOD

Sunday, 23 November 2025:

Team A Team B Match link Video link
D13 3 5 D16: eskere papus #1 VOD
D14 1 5 D12 #1 VOD
D9 5 1 D15: la team frigo #1 VOD
D10: hope core ahh 5 4 D11: shrimp gacha #1 VOD
D21 5 1 D17 #1 VOD
D24: focal dystonia 5 0 D19 #1 VOD

Qualifier stage

Detailed statistics for this round can be found here.

Ruleset

Tournament rules

  1. The GB Cup 2025 Autumn is a captain draft–based team tournament, played in the osu!mania game mode.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the number of incoming registrations.
  2. The GB Cup 2025 Autumn is divided into three stages: Qualifier, group stage and the elimination phase.
  3. Beatmap scoring is based on Score V2.
  4. The maps for each round will be announced by the mappool selectors on the official stream, on the Monday before the actual matches take place.
  5. The match schedules for each round will be announced by the host on this page, as well as the information sheet, on the Monday before the matches take place.
  6. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay mechanics.
  7. If a game ends in a draw, it will be nullified and the map will be replayed.
  8. Teams may ask for a rematch if a team member encounters technical difficulties while playing.
    • "Lag spikes" will not be considered as a valid reason to nullify a beatmap.
    • If a rematch happens, the original roster for each team during that particular beatmap must remain the same. If that is not possible, e.g. by virtue of a technical issue, both teams will be allowed to swap rosters.
    • This rule should not to be abused. Referees may veto a rematch request if they find that this is the case.
  9. Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
    • Each team may only request to rematch one beatmap in a match with this rule. This rule should not be abused; the referee has the right to deny the request at their own discretion.
  10. If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
      • Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
      • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
      • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
      • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  11. If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If, after this period, there are still not enough players for either, a win by default will be declared for the team with the most members present.
    • The minimum amount of required players is the amount of players needed to play a beatmap without any vacant spots in the lobby (i.e. 3 participants must be present for the match to begin).
  12. Exchanging players during games is allowed without limitations, except tournament-specific rules. See the match instructions for details.
  13. The size for a team is 5.
    • This might change depending on the amount of registrations.
  14. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly at the interpretation of the referee.
  15. All players and staff must be treated with respect. Instructions of the referees and the host are to be followed. Decisions labelled as final are not to be objected.
  16. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players cannot participate in multiplayer matches and must be exchanged for the time being.
  17. Unexpected incidences will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  18. Penalties for violating the tournament rules include, but are not limited to:
    • Exclusion of specific players for one beatmap.
    • Exclusion of specific players for an entire match.
    • Declaring the match as forfeited, or as a win by default for the other team.
    • Disqualification from the entire tournament.
    • Disqualification from current and future GBC series.
    • Disqualification from current and future official and community tournaments, until appealed.
  19. Referees may allow, at their discretion, lower or higher tolerances for timers.
  20. The host may request liveplays or recordings of individual players or teams at any point.
  21. The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
  22. Players who are suspected of undermining the competitive integrity of the tournament, such as by sandbagging or match fixing, may be reported to the Tournament Committee for case-by-case review.

Tournament registration

  1. Please fill this form to register.
    • Players need to choose a division according to their chat software, i.e. the Discord division or QQ division. The QQ division and Discord division will each have an independent tournament, but use same mappool.
    • Players must join this QQ group or this Discord server after register, according to their choice during registration.
    • Players must state their time zone when registering.
  2. To ensure valid and serious registrations, every registered user will be manually checked by the host.
    • To be successfully registered, a player must not have violated the osu! community rules within the last 12 months.
    • There are no rank limitations for this tournament. If there are too many registrants, some of the high-level registrants may be removed from the main tournament and be invited to participate in the showmatch instead.
  3. A list of all successfully registered players will be published after the registration phase, and will then participate in the drafting phase.
  4. Tournament staff members must not participate as players in the tournament.

Qualifier instructions

  1. In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors and mappool helpers.
    • All players will be ranked in the Qualifier together. Based on the total number of applicants, the organiser will allow a number of top players from the Qualifiers to enter the drafting phase, and the other players will be eliminated. If a qualified player quits, they may be replaced by someone else.
  2. The Qualifier mappool contains 8 maps, all of which will use FreeMod rules, organised as such:
    • SV: 1 beatmap
    • Rice: 3 beatmaps
    • LN 2 beatmaps
    • Hybrid: 2 beatmaps
  3. Players will play the mappool at least once (and up to twice) at a designated time. Their best combined score, meaning the total of each beatmap's best score, will be the final result.
  4. The mappool will be played in the following order: SV1, RC1, RC2, RC3, LN1, LN2, HB1, HB2. Players may not ask to play the pool in any other order.
    • Player may skip playing any beatmap on their second run.
  5. There will be an optional 5-minute break in between the first and second playthrough of the mappool.
  6. We suggest players not to broadcast or share their results to avoid seed manipulation.
  7. Qualifier stage results will be used for seeding and for choosing captains.
  8. The best-performing players will advance to drafting phase.
    • Disrupting the match by foul play or seed manipulation will result in disqualification, and any such players will be announced before the drafting phase takes place.
  9. Players will use same multiplayer rooms if they select same time to play the Qualifiers. It is prohibited to abort a match with the reason of a technical problem, in which case the score will be recorded as is.

Stage instructions

  1. Following the Qualifier stage, all players will participate in a phase to form teams, called the drafting phase. Both divisions will have independent drafting phases. All unpicked players will be eliminated from the tournament.
  2. Following the drafting phase, a group stage will be played in both divisions. Each group includes 6 teams and will play 3 rounds. The top 4 of each group (from a total of 16 teams per division) will advance to the elimination phase, with the other teams eliminated.
  3. Following the group stage, a single-elimination stage will be played in both divisions.
  4. All teams that lose in the elimination phase will be eliminated from the tournament and the last team will be the winner.
  5. This tournament doesn't have the bronze medal match. As such, both teams that get eliminated during the Seminfinals will receive same prize.

Drafting phase instructions

  1. The host will declare one captain for each team 24 hours before the drafting phase.
    • Drafting order depends on the captain's seed, lower seed pick first.
    • Captains are selected by their performance during the Qualifiers.
    • Non-captains will join a group of players waiting to join a team, herein called a "player pool".
    • The drafting phase for the two divisions will be held separately, and the number of teams will be determined by the number of players who have passed the Qualifier round in corresponding division.
  2. Captains decide their team members during the drafting phase.
  3. There will be a 120-second planning phase before the picking phase starts.
  4. During the picking phase, the pick order consists of 2 phases that repeat twice, such that every captain gets to choose 4 players.
    • During phase 1 and 3, picks start from the 24th to the 1st captain.
    • During phase 2 and 4, picks start from the 1st to the 24th captain.
    • This might change depending on the number of incoming registrations.
  5. Each captain has 60 seconds to pick one player from the player pool on their turn.
    • If the captain does not pick a player within 60 seconds, a random player from the remaining player pool will be assigned to their team.
  6. If the captain picks a player, the pick time still has to elapse before the next captain's turn starts.
  7. After each phase, there is a 60-second break before the next phase starts.
  8. At all times, the captains may communicate with each other via multiplayer chatrooms or voice chat.
    • Other players will be muted during the drafting phase.
  9. After the drafting phase, captains may choose, with the approval of the host, to delegate their role to other prospective team members.
  10. Captains may also choose to rename their team name after the drafting phase.
    • The default name of team is: {Y}{X}, with {Y} being the division, and {X} being the seed of captain.
    • Team names cannot be longer than 24 characters (a Chinese character is considered as 2).
  11. Bad behaviour during the drafting phase will be seen as disrupting the match by foul play.
  12. To prevent draft manipulation, players are strictly prohibited from contacting captains before the draft phase.

Regular phase instructions

  1. The regular phase will be divided into two divisions, the Discord division and the QQ division.
    • Players can choose the division and participate in the team of the corresponding division. Players must ensure that they can use the chat tool of the corresponding division and keep the chat open.
  2. Group stage has 3 rounds. Players will face against 3 other teams during this stage. Since each group has 6 teams, they will not be matched against all opponents in their respective group.
    • The group stage of both divisions will be held separately. Each division will have 16 teams advance to the elimination phase.
    • The top 4 of each group will advance.
  3. The final ranking of the Swiss round will be determined by the following criteria in order:
    • Most matches won
    • Highest beatmap difference (beatmap wins - beatmap losses)
    • Highest Buchholz score1
    • Head-to-head result (if possible)
    • Most beatmaps won
    • Fewest beatmaps lost
    • Sum of all score differences of each beatmap (∑(total score - opponent's total score) for each beatmap played in the group stage)
    • Dice roll
  4. The team list of each group will be decided by a draw, and so will the brackets for the group stage.
    • According to the seed of captains, seed 1-8 as A, 9-16 as B, 17-24 as C, each group includes double A & B & C teams, 6 teams in total.
    • Round 1 bracket is A1 vs A2, B1 vs B2, C1 vs C2
    • Round 2 bracket is A1 vs B2, B1 vs C1, C2 vs A2
    • Round 3 bracket is A1 vs C1, B1 vs A2, C2 vs B2
  5. The results from the group stage will also be used for the elimination quarter. However, the bracket and match will be decided by a draw.
    • Each division is divided into 4 quarters. Teams from the same group won't be divided into same quarter.
    • In each division, there will be a group #1 team vs a group #4 team, and a group #2 team vs a group #3 team.

Win conditions

  • In the Qualifier stage, players need to rank high enough to advance.
  • In the group stage round 1 and round 2, teams need to win 5 maps to win a match (best of 9).
  • In the group stage round 3 and the Round of 16, teams need to win 6 maps to win a match (best of 11).
  • In the Quarterfinals, Semifinals and Finals, teams need to win 7 maps to win a match (best-of-13).

Match procedures

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are Game mode: "osu!mania", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of GBC 2025 Autumn: ({TeamRed}) vs ({TeamBlue}).
    • The team mentioned first in the room name must be the red team, and the team mentioned second in the room name must be the blue team.
  2. Each captain can protect one beatmap from the pool. These beatmaps cannot be banned. Then, each captain can ban one beatmap from the pool. These beatmaps cannot be picked by any team for the entire duration of the match.
  3. Both captains will alternate picking a beatmap from the mappool.
    • SV slot map can't be protected or banned。
  4. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll may choose to pick first or ban first in the match. The other choice will be used by loser of the roll. The team who picks first will also protect first, and the others will ban first.
  5. After each pick, both captains may ban one of the opposing team members from playing the beatmap in a match, except during tiebreakers.
    • Any player can only be banned like this once per match.
    • Only players who have already played in the match can be banned.
    • No players can be banned at SV slot map。
    • The team that picks beatmaps first cannot ban players during the first 2 rounds.
      • As a consequence of the earlier rules, no teams are allowed to ban players during the first round since no one has finished playing any beatmaps.
    • Picks and bans should be sent in the same message. If the ban is delayed, or the message causes a disagreement or misunderstanding, the referee has the right to ignore the ban.
  6. The team currently picking a map will have 2 minutes to choose beatmap and ban an opposing player. Then, the other team will have 1 minute to ban an opposing player. Once this is done teams will have 2 minutes to get ready.
    • A team can request a timeout during this period. The timeout lasts 2 minutes.
    • The tactical timeout may be called on a tiebreaker.
  7. If a team takes more time than allowed, the procedures adopted will be as follows:
    • For the first occurrence:
      • The team will receive a verbal warning from the referee.
    • On subsequent occurrences:
      • For bans of opposing players, the captain forfeits the ban.
      • For map bans, the captain forfeits the ban.
      • For map picks, a random map will be chosen from the mappool using !roll X, where X is the number of maps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer, the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
    • Repeat offenders may receive further sanctions from the host.

Mappool instructions

  1. There will be six separate mappools.
  2. Each mappool consists of a fixed amount of maps each stage which will all be played under FreeMod conditions. This means that there is a unique FreeMod bracket.
  3. The mappool sizes are as follows:
    • Qualifiers: 8 beatmaps.
    • Mappool in group stage round 1 & 2: 12 beatmaps.
    • Mappool in group stage round 3 & Round of 16 : 14 beatmaps.
    • Mappool in the Quarterfinals, Semifinals and Finals: 16 beatmaps.
  4. Each mappool has one tiebreaker, except for the Qualifiers. The tiebreaker will be played under FreeMod conditions.
  5. Possible mod choices for the FreeMod bracket are NoFail, Hidden, Fade In, Flashlight, and Mirror.
  6. The Semifinals and the Finals will use the same mappool.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
  3. All matches will be held between Friday 18:00 and Sunday 23:59 (UTC+8).
    • Rescheduling a match to a weekday is only permitted if absolutely necessary, both teams request and agree to it, and staff members are available.
  4. Scheduling will be handled by the host. Schedules will be released on the Monday before the first match of the stage. The host will try to create a schedule that respects all participants' preferences.
    • Please inform the host before Sunday if you expect a specific time slot to be unavailable in the following week. The host will try to accommodate all wishes, but makes no promises.
  5. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament staff, before Thursday 23:59 UTC+8 of the week the match is to take place on.
    • Reschedules may only be requested by a team captain.
    • Do not ask for reschedule unless it is absolutely needed. The host reserves the right to deny any reschedule requests.
  6. Captains are responsible for their team's availability.

Notes

  1. Ranking based on opponents' performance. (all opponents' wins - all opponents' losses) ↑