
The 3 Digit World Cup 2026 (3WC2026) is a 3v3, double-elimination, country-based osu! tournament hosted by shdewz and nik. It is the eighth instalment of the 3 Digit World Cup.
| Event | Timestamp |
|---|---|
| Registration phase | 2026-01-11/2026-01-25 (18:00 UTC) |
| Team submission phase | 2026-01-25/2026-02-08 (23:59 UTC) |
| Qualifier showcase | 2026-02-15 |
| Qualifier stage | 2026-02-21/2026-02-22 |
| Round of 16 | 2026-02-28/2026-03-01 |
| Quarterfinals | 2026-03-07/2026-03-08 |
| Semifinals | 2026-03-14/2026-03-15 |
| Finals | 2026-03-21/2026-03-22 |
| Grand Finals | 2026-03-28/2026-03-29 |
| Placing | Prize(s) |
|---|---|
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44% of the prize pool, profile badge, animated profile banner |
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32% of the prize pool, animated profile banner |
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24% of the prize pool, animated profile banner |
The 3 Digit World Cup 2026 is run by various community members.
| Position | Member(s) |
|---|---|
| Organiser | shdewz, nik |
| Designer and developer | shdewz |
| Mappool selector | nik |
| Mapping quality assurance | Gordon, KSN, nik |
| Mappool playtester | Agent5d, BATBALL, cezgru, ChillierPear, chiv, Endura, FcEazy, fieryrage, hubbawubba, KSN, niqht, Riot, rng_, Shiina Noriko, Tim Kackner, Wawillo |
| Eliminated playtester | -Puyu, Amasetic, JackPaX, Nev- |
| Mapper | munchow, Shii, Stupid Femboy, More TBA |
| Streamer | D I O, ilw8, kymotsujason, ROB_, RobotSkin_, shdewz, SIay, Tey |
| Commentator | BlankTap, Bubbleman, ChillierPear, chiv, D I O, Damarsh, ExiaXD, fieryrage, hubbawubba, I-Flame, JackPaX, Lightin, M I L E S, Nev-, nik, shdewz, Subaru_Arima, this1neguy, willwam |
| Referee | cyndrean, Discord, DizzyH, ellen-, freddiiieeee, Hoaq, KlBBY, Mavosiik, nik, Rainbowtaves, ROB_, RobotSkin_, shdewz, TheHunter1, Yazzehh |
| Team A | Team B | Match time | Twitch stream | |
|---|---|---|---|---|
| Hong Kong | New Zealand | Feb 28 (Sat) 07:00 UTC | 5 | |
| Canada | Philippines | Feb 28 (Sat) 15:00 UTC | 5 | |
| Germany | Russian Federation | Feb 28 (Sat) 16:00 UTC | 5 | |
| Brazil | Iberia | Feb 28 (Sat) 19:00 UTC | 5 | |
| United States | Austria-Hungary | Feb 28 (Sat) 20:00 UTC | 5 |
| Team A | Team B | Match time | Twitch stream | |
|---|---|---|---|---|
| Romania | Australia | Mar 01 (Sun) 12:00 UTC | 5 | |
| South Korea | France | Mar 01 (Sun) 14:00 UTC | 5 | |
| Chile | Indonesia | Mar 01 (Sun) 15:00 UTC | 5 |
The final standings and statistics for the Qualifier stage can be found in this spreadsheet.
| Seed | Country | Points6 |
|---|---|---|
| #1 | United States | 100.00 |
| #2 | Hong Kong | 94.38 |
| #3 | Chile | 92.88 |
| #4 | Canada | 91.87 |
| #5 | Germany | 89.22 |
| #6 | South Korea | 87.66 |
| #7 | Romania | 83.79 |
| #8 | Brazil | 80.12 |
| #9 | Iberia | 79.32 |
| #10 | Australia | 78.57 |
| #11 | France | 76.40 |
| #12 | Russian Federation | 72.15 |
| #13 | Philippines | 68.30 |
| #14 | Indonesia | 67.79 |
| #15 | New Zealand | 67.21 |
| #16 | Austria-Hungary | 65.55 |
| #17 | Norway | 64.44 |
| #18 | United Kingdom | 63.88 |
| #19 | Thailand | 62.95 |
| #20 | Japan | 61.82 |
| #21 | Ukraine | 56.64 |
| #22 | Finland | 49.29 |
| #23 | Imperio Rioplatense | 48.25 |
| #24 | Greece | 43.48 |
| #25 | Singapore | 38.09 |
| #26 | Sweden | 30.44 |
| #27 | Czechoslovakia | 0.00 |
Shift + F12, that is, they must be hosted on the https://osu.ppy.sh/ domain.| Stage | Format |
|---|---|
| Round of 16 | Best of 11, 1 ban |
| Quarterfinals | Best of 11, 1 ban |
| Semifinals | Best of 13, 2 bans |
| Finals | Best of 13, 2 bans |
| Grand Finals | Best of 13, 2 bans |
3WC2026: ({Red Team}) vs ({Blue Team}). The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.!roll once in the match's chatroom. After the rolls are set, the pick and ban phase will have the following steps:
!roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.!mp start 15 command, regardless of how many players from each team are present in the lobby. Should a team have too many players in the lobby, the scores from their 3 worst-performing players will be counted.#rescheduling channel of the tournament's Discord server when in need of extended discussion regarding a reschedule. This allows the tournament organisers to intervene if required, and provides them with great context to help resolve disputes, or to accommodate late reschedules. Threads greatly expedite complicated rescheduling processes, and may grant exceptions for late reschedules if circumstances require it.