/img/mods/HD.png?1)
Play with no approach circles and fading circles/sliders.
Beats fade out before you hit them!
Play with fading fruits.
Keys fade out before you hit them!
| Acronym | HD |
| Type | Difficulty Increase |
Default shortcut key ![]() |
H |
Default shortcut key ![]() |
J |
| Game modes | ![]() |
| Score multiplier | See Scoring |
| Status | Ranked |
Incompatible mods ![]() |
Traceable (TC), Spin In (SI), Approach Different (AD), Freeze Frame (FR), Depth (DP) |
Incompatible mods ![]() |
None |
Incompatible mods ![]() |
Fade In (FI), Cover (CO), Flashlight (FL) |
Note: For the osu!(stable) version of this article, see Hidden (mod)
Note: For the full list of all lazer mods, see Game modifier (lazer)
The Hidden mod removes the approach circles from the game and makes the hit objects fade out after appearing on screen. It acts as the opposite of the Traceable (TC) mod.
/img/customise/HD.png)
This mod can only be customised in the osu! game mode.
Only fade approach circles (default: disabled): Make the approach circles invisible without applying the fade effect on hit objects.Enabling this setting will cause your scores to be unranked.
osu!In osu!, Hidden has a score multiplier of 1.04x by default.1
Only fade approach circles is enabled, the multiplier is reduced by 0.02x.0.02x.1.00x.So for instance, when playing with Hidden, Grow and Repel, Hidden has a score multiplier of 1.02x.
osu!taiko and
osu!catchIn osu!taiko and osu!catch, Hidden has a score multiplier of 1.06x.
osu!maniaIn osu!mania, Hidden has a score multiplier of 1.00x.