/img/mods/DA.png?1)
Override a beatmap's difficulty settings.
| Acronym | DA |
| Type | Conversion |
| Game modes | ![]() |
| Score multiplier | See Scoring |
| Status | Unranked |
Incompatible mods ![]() |
Easy (EZ), Hard Rock (HR), Target Practice (TP) |
Incompatible mods ![]() |
Easy (EZ), Hard Rock (HR) |
Note: For the full list of all lazer mods, see Game modifier (lazer)
Difficulty Adjust allows players to change the difficulty settings of a beatmap. Which settings can be changed depends on the selected game mode.
osu!/img/customise/DA0.png)
Circle Size (0–10, default: CS of selected beatmap): Change the circle size to a specific value.HP Drain (0–10, default: HP of selected beatmap): Change the HP drain rate to a specific value.Accuracy (0–10, default: OD of selected beatmap): Change the overall difficulty to a specific value.Approach Rate (0–10, default: AR of selected beatmap): Change the approach rate to a specific value.Extended Limits (default: disabled): Allows the user to increase Circle Size, HP Drain, Accuracy and Approach Rate up to 11. Additionally, the approach rate can be adjusted to negative values (down to -10).
osu!taiko/img/customise/DA1.png)
HP Drain (0–10, default: HP of selected beatmap): Change the HP drain rate to a specific value.Accuracy (0–10, default: OD of selected beatmap): Change the overall difficulty to a specific value.Scroll Speed (0.25–4, default: SS of selected beatmap): Change the scroll speed to a specific value.Extended Limits (default: disabled): Allows the user to increase HP Drain and Accuracy up to 11.
osu!catch/img/customise/DA2.png)
Circle Size (0–10, default: CS of selected beatmap): Change the circle size to a specific value.HP Drain (0–10, default: HP of selected beatmap): Change the HP drain rate to a specific value.Accuracy (0–10, default: OD of selected beatmap): Change the overall difficulty to a specific value.Approach Rate (0–10, default: AR of selected beatmap): Change the approach rate to a specific value.Spicy Patterns (default: disabled): Increase the difficulty of some patterns as if Hard Rock (HR) is enabled.Extended Limits (default: disabled): Allows the user to increase Circle Size, HP Drain, Accuracy and Approach Rate up to 11.
osu!mania/img/customise/DA3.png)
HP Drain (0–10, default: HP of selected beatmap): Change the HP drain rate to a specific value.Accuracy (0–10, default: OD of selected beatmap): Change the overall difficulty to a specific value.Extended Limits (default: disabled): Allows the user to increase HP Drain up to 11 and to adjust Accuracy between -15 and 15.
osu!In osu!, Difficulty Adjust has a score multiplier of 1.00x by default.
For each parameter (CS, HP, AR, OD), an individual multiplier is calculated as follows: For each 0.1 change of that parameter (in either direction), the multiplier decreases by 0.05x (starting from 1.00x, to a minimum of 0.10x).
The final multiplier is then calculated as the product of the individual multipliers of all parameters, but cannot be lower than 0.10x.
Thus, if A₁, A₂, A₃ and A₄ denote the selected CS, HP, OD and AR and B₁, B₂, B₃ and B₄ denote the beatmap's CS, HP, OD and AR, the score multiplier is given by the following formula:1
Difficulty Adjust score multiplier in osu!
In any case, this multiplier is at least 0.10x and at most 1.00x.
To illustrate, consider a beatmap with the following parameters and these Difficulty Adjust settings chosen by the user:
| Parameter | Original Beatmap | DA enabled |
|---|---|---|
| CS | 4.0 | 3.5 |
| HP | 5.0 | 5.0 |
| OD | 9.0 | 9.0 |
| AR | 9.2 | 9.5 |
In this case, CS was decreased and AR was increased, while the other two values remain unchanged. Therefore, HP and OD get a multiplier of 1.00x and we have the following penalties:
1.0 - 0.5 * |3.5 - 4.0| = 0.751.0 - 0.5 * |9.5 - 9.2| = 0.85Thus, the final score multiplier in this case is 0.75 * 0.85 = 0.6375x.
Other game modesIn osu!taiko, osu!catch and osu!mania, Difficulty Adjust has a score multiplier of 0.50x.