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The GB Cup 2025 Autumn (GBC 2025 Autumn) was a 3v3 captain draft–based osu!mania 4-key tournament hosted by Team GB. It was the ninth instalment of the GB Cup.
| Registration phase |
2025-10-19/2025-11-02 (14:00 UTC) |
| Qualifier showcase |
2025-11-02 (14:00 UTC) |
| Qualifier stage |
2025-11-08/2025-11-09 |
| Qualifier result showcase |
2025-11-11 (12:00 UTC) |
| Drafting phase |
2025-11-15 |
| Group Stage Round 1 showcase |
2025-11-16 |
| Group Stage Round 1 |
2025-11-22/2025-11-23 |
| Group Stage Round 2 |
2025-11-29/2025-11-30 |
| Group Stage Round 3 |
2025-12-06/2025-12-07 |
| Round of 16 |
2025-12-13/2025-12-14 |
| Quarterfinals |
2025-12-20/2025-12-21 |
| Semifinals |
2025-12-27/2025-12-28 |
| Finals |
2025-01-03/2025-01-04 |
 |
Profile badge, ¥200 CNY |
 |
¥200 CNY |
 |
¥150 CNY |
| 5-8 place |
¥100 CNY |
| 9–16 place |
¥50 CNY |
| 1st place |
¥90 CNY |
| 2nd place |
¥80 CNY |
| 3rd place |
¥70 CNY |
| 4th place |
¥60 CNY |
| 5-8 place |
¥50 CNY |
| 9-16 place |
¥40 CNY |
| 17-24 place |
¥30 CNY |
| 25-120 place |
¥10 CNY |

 |
Profile badge, 2 months osu!supporter tag for members |
 |
2 months osu!supporter tag for members |
 |
1 month osu!supporter tag for members |
| 1st place |
4 months osu!supporter tag |
| 2-8 place |
2 months osu!supporter tag |
| 9-24 place |
1 month osu!supporter tag |

The GB Cup 2025 Autumn was run by Team GB and various community members.
| Host |
[GB]yobrevelc |
| Mappool manager |
[GB]yobrevelc, V1do-, Sakisagee |
| Mapper |
V1do-, PORTTAYER, RTrigger, [GB]Cinelia, Yuiesta, Popy, -Oblivionis-, [GB]Fomurz, -SoraIro-, Sakisagee, KimMui, chy030_ft_pH5_6, - Hitsuumi -, [GB]Tyris, Miaurichesu, [GB]Oceanus, Lott, Blue_Potion, Old Pigeon, nyasun, Ninesey, MyAngelLaPluma, [GB]Kita |
| SV Team |
Lott, xxuurruuii, -Oblivionis-, kamikho, PokeSky, Furryswan |
| Mappool helper |
Micleak, [Crz]FolAH1217, Akatsumi Chan |
| Tester |
parponger, Concepte, [GB]Tyris, -Oblivionis-, MyAngelLaPluma, ParadigmaticOwl, Tevelkin, minatoaquafan69, [GB]Cinelia, [GB]Fomurz, [Mom] xbob, ComboPower, Yuiesta, Old Pigeon, Pleia_, xxuurruuii, [GB]THFairy, [GB]ruler, SaltFalt |
| Referee |
[GB]yobrevelc, aiyiku, [GB]Color0, zhangjunyan, [GB]80zero, ERA Sunny, Old Pigeon, Kurami_San, [GB]ChickenGold, Mooos, heipizhu, TheHunter1, V1do-, Popy, LightingT, [GB]Lingyu, Sakisagee, Yuiesta, akace100 |
| Streamer |
[GB]yobrevelc, EpsilonMaiagare, cibuleng, [Mom] xbob, Mrhbyy, [GB]Cinelia, aiyulu, [GB]r3uz, [GB]Tyris, [GB]gluefly, V1do-, Yuiesta |
| Commentator |
[GB]yobrevelc, [GB]THFairy, V1do-, Lott, Yuiesta, [Mom] xbob, Kirchhoff123, Popy, nick-haoran |
| Designer |
MemeBen, Yuiesta, RiceSS |
| Statistican & wiki editor |
[GB]yobrevelc |
| Q1 |
GBC终末旅行 |
shadiaojunshi, 6XvX7, chana, Ph4nt0mx, xingeng |
| Q2 |
下学乘三加下班乘二 |
[GB]ParasolTree, GinaFujino, [GB]gluefly, laERUAla, sliverbell |
| Q3 |
我已经挠了你的皮鼓 |
LiangFenFan, MyAngelTlipoca, hanSPlayer, mfsOvO, J8xy |
| Q4 |
玩不玩 |
Kirchhoff123, Yominazuki, Nageki_, ReimiliaScarlet, Plus_QwQ |
| Q5 |
白色魔爪 |
hh27v7, ME1KO N3KO, Sealone514, NdAa1A0, [AR]muknan |
| Q6 |
Grow a Garden |
Idontknowwhathi, Kakuko, dream2, nick-haoran, HorizonSilence |
| Q7 |
五条区 |
eilander, Yugamiii, Scale, --Mortis--, ziyunmo |
| Q8 |
品鉴中... |
Leo_Black, kamladshold, Kiryuu Kikyou, qisheng, NotepaOwO |
| Q9 |
Team Falcons |
[Crz]Yurucawaii, 1145810, -Akari-, Tomor1n, _lWI_ |
| Q10 |
Running up That Hill |
Shizuku-09, [ Classic ], Itzfrd26, [LS]Maftaliv, Bot114514 |
| Q11 |
何意味 |
Lexpo, Neno, Q14NXu4N, fishbone2445, YD_L |
| Q12 |
GrowG依旧出征 |
[Crz]Saratoga, My Angel Nanoka, NaNK, MWFENG, [GB]Lazy_ChenXi |
| Q13 |
禁漫天堂官方 |
Yuki_Jiana, [Crz]ChewYakuwo, Sebastian2817, Superoverclock, -duji- |
| Q14 |
老干嘛 |
Civilian, Akermo, Nikaido Hiro, qmizl, ShinkuNya |
| Q15 |
雀魂麻将官方 |
Arisu Tendou, CapooFanboy, 036js, mizipa, NotBadHuh |
| Q16 |
猫咖和他的动物朋友们 |
Firefly Neko, BakaMacro, Baihenai, Ghost Neko, yszt1 |
| Q17 |
高雅人士 |
[GB]fanqiu, shenmeng, JFYS, [Paw]INKINKINK, Layfolk |
| Q18 |
晕晕对策委员会 |
Qiufeng54321, WhatuLvfor, [Crz]Elys1a, F4ntast1stOwO, Hiyashinsu104 |
| Q19 |
阿拜多斯肘击委员会 |
Shiroko_Beiyi, Ayachinene0721, Lolli, lindex, unputdownable |
| Q20 |
不整活 |
Vain_, HowToPlaySV, snowsabre, Jerry1031, grp666 |
| Q21 |
希望能撑到后期 |
tiantangw, lingR, ysls19798385, xuer, jxyyyds |
| Q22 |
My Angel Noodle |
Zyuuu, [GB]mmttyy233, My Angel Noelle, -Sheena-, ringbot |
| Q23 |
队员已红温之anpig1013 |
[Crz]anfish1013, Suang, yoe Lonann, fofokii, nyabye114514 |
| Q24 |
舞萌吃 |
PXGMR, Herb, icyfish, Chiral Cabbage, NanLx111 |
| D1 |
giant bean chilling |
-Veloce-, --Dragon--, Fejse, AGuyCalledJeff, SWADEEF |
| D2 |
D2 |
Zoobin4, Shadow_GM, CoolDudeYes, P_F_C_PRO, geodash |
| D3 |
D3 |
shioo-, Nubbo123, SofiTheCuy, kuraaa, ChaoSharkouo |
| D4 |
:sugos: |
Seitora, Hawkfrost, happergamer, pizzaboy, Addaamm007 |
| D5 |
D5 |
MiniEgg_23, Napeace, oliverq, MORDEST68, blacktea12 |
| D6 |
Siemieniakowszczyzna |
klobuck, snow leopard, malza, [AR]lv3plane, -Deno- |
| D7 |
D7 |
[LS]Astal, My Angel Brandy, YoungBurger16, combo gaming, Kiirbo |
| D8 |
super magical chest |
[BBC]Senzawa, yran, JoseXD_, AtomicHD, JustSomeGuy97 |
| D9 |
D9 |
leahkim, Aigisfangirl, aeko, MidRed, LassieNoki |
| D10 |
hope core ahh |
Anterex, [Crz]RafaelPC, kekou, NeroWye, vsrg dog |
| D11 |
shrimp gacha |
Znow, LazyGhost14, Rakumi, Asuma Toki, Caaaat712 |
| D12 |
D12 |
Plana_, Achino, BronyaZaychik_, kiwibird01, PandaChee |
| D13 |
D13 |
Tonels, angela202133, Tomskuu, Luqas, Chevachi |
| D14 |
D14 |
MatchaLatte-, Ricizus, [-Hanabi-], ERDFS, CutieVaxie |
| D15 |
la team frigo |
DarkMew2, robrt, GDMem, Haarua, sapcus |
| D16 |
eskere papus |
Reyi, -Lalito898, Pokeccino, WTFrrrrrrr, Ludving08 |
| D17 |
D17 |
aero-, [LS]Nemesis, Chordjack, ERA Mahiru, zCombo |
| D18 |
D18 |
Unitori-, Darkhechiser, elicccc, [LS]4blits, kaishimii |
| D19 |
D19 |
noober, Ancuw, Hikikomori, Cuccurry, LukeGammoneese |
| D20 |
D20 |
XxNewson1234xX, _yea, southest, Magnes99, leegun |
| D21 |
D21 |
Pulsing, Naito Mare, dumbidot, wlim, Cozieuwu |
| D22 |
--Pavin-- |
konkawe, JayLye, Duckys, BC1_CI9, mengfengouo |
| D23 |
BS paste |
bagjettka, oyama mahiro, Nessunop, Johnney101, P3pp3R_ |
| D24 |
focal dystonia |
Aepq, Stereotype, ouxig, LOKSHOON_OSU, TW_cookies |
This competition has come to an end and resulted in the following podium:
 |
Q20: 不整活 |
 |
Q4: 玩不玩 |
 |
Q23: 队员已红温之anpig1013, Q22: My Angel Noodle |
 |
D8: super magical chest |
 |
D6: Siemieniakowszczyzna |
 |
D20, D13 |
Download map pack here
Download map pack here
Download map pack here
Download map pack here
Download map pack here
Download map pack here
Download map pack here
Saturday, 10 January 2026:
Sunday, 11 January 2026:
Detailed statistics for this round can be found here.
Friday, 2 January 2026:
| Q4: 玩不玩 |
3 |
7 |
Q20: 不整活 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 27 December 2025:
| Q23: 队员已红温之anpig1013 |
2 |
7 |
Q4: 玩不玩 |
#1 |
VOD |
| Q22: My Angel Noodle |
2 |
7 |
Q20: 不整活 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 20 December 2025:
| Q10: Running up That Hill |
6 |
7 |
Q23: 队员已红温之anpig1013 |
#1 |
VOD |
| Q9: Team Falcons |
6 |
7 |
Q22: My Angel Noodle |
#1 |
VOD |
| Q4: 玩不玩 |
7 |
3 |
Q7: 五条区 |
#1 |
VOD |
| Q20: 不整活 |
7 |
4 |
Q13: 禁漫天堂官方 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 12 December 2025:
| Q22: My Angel Noodle |
6 |
4 |
Q17: 高雅人士 |
#1 |
VOD |
Saturday, 13 December 2025:
| Q10: Running up That Hill |
6 |
1 |
Q11: 何意味 |
#1 |
VOD |
| Q23: 队员已红温之anpig1013 |
6 |
3 |
Q14: 老干嘛 |
#1 |
VOD |
| Q21: 希望能撑到后期 |
3 |
6 |
Q7: 五条区 |
#1 |
VOD |
| Q13: 禁漫天堂官方 |
6 |
1 |
Q5: 白色魔爪 |
#1 |
VOD |
Sunday, 14 December 2025:
| Q9: Team Falcons |
0 |
F |
Q6: Grow a Garden |
win by default |
|
| Q4: 玩不玩 |
6 |
1 |
Q24: 舞萌吃 |
#1 |
VOD |
| Q20: 不整活 |
6 |
2 |
Q18: 晕晕对策委员会 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 6 December 2025:
| Q2: 下学乘三加下班乘二 |
1 |
6 |
Q22: My Angel Noodle |
#1 |
VOD |
| Q6: Grow a Garden |
4 |
6 |
Q23: 队员已红温之anpig1013 |
#1 |
VOD |
| Q8: 品鉴中... |
3 |
6 |
Q18: 晕晕对策委员会 |
#1 |
VOD |
| Q3: 我已经挠了你的皮鼓 |
6 |
5 |
Q17: 高雅人士 |
#1 |
VOD |
| Q10: Running up That Hill |
6 |
0 |
Q5: 白色魔爪 |
#1 |
VOD |
| Q12: GrowG依旧出征 |
5 |
6 |
Q7: 五条区 |
#1 |
VOD |
| Q11: 何意味 |
1 |
6 |
Q4: 玩不玩 |
#1 |
VOD |
| Q20: 不整活 |
6 |
1 |
Q16: 猫咖和他的动物朋友们 |
#1 |
VOD |
| Q21: 希望能撑到后期 |
5 |
6 |
Q14: 老干嘛 |
#1 |
VOD |
| Q19: 阿拜多斯肘击委员会 |
2 |
6 |
Q13: 禁漫天堂官方 |
#1 |
VOD |
Sunday, 7 December 2025:
| Q9: Team Falcons |
6 |
3 |
Q1: GBC终末旅行 |
#1 |
VOD |
| Q24: 舞萌吃 |
6 |
5 |
Q15: 雀魂麻将官方 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 28 November 2025:
| Q21: 希望能撑到后期 |
5 |
3 |
Q1: GBC终末旅行 |
#1 |
VOD |
Saturday, 29 November 2025:
| Q2: 下学乘三加下班乘二 |
5 |
3 |
Q15: 雀魂麻将官方 |
#1 |
VOD |
| Q6: Grow a Garden |
5 |
3 |
Q16: 猫咖和他的动物朋友们 |
#1 |
VOD |
| Q8: 品鉴中... |
2 |
5 |
Q14: 老干嘛 |
#1 |
VOD |
| Q3: 我已经挠了你的皮鼓 |
1 |
5 |
Q13: 禁漫天堂官方 |
#1 |
VOD |
| Q10: Running up That Hill |
5 |
2 |
Q22: My Angel Noodle |
#1 |
VOD |
| Q12: GrowG依旧出征 |
1 |
5 |
Q23: 队员已红温之anpig1013 |
#1 |
VOD |
| Q9: Team Falcons |
5 |
4 |
Q18: 晕晕对策委员会 |
#1 |
VOD |
| Q11: 何意味 |
3 |
5 |
Q17: 高雅人士 |
#1 |
VOD |
| Q24: 舞萌吃 |
4 |
5 |
Q5: 白色魔爪 |
#1 |
VOD |
| Q20: 不整活 |
5 |
3 |
Q7: 五条区 |
#1 |
VOD |
| Q19: 阿拜多斯肘击委员会 |
2 |
5 |
Q4: 玩不玩 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 21 November 2025:
| Q22: My Angel Noodle |
5 |
1 |
Q24: 舞萌吃 |
#1 |
VOD |
Saturday, 22 November 2025:
| Q6: Grow a Garden |
3 |
5 |
Q7: 五条区 |
#1 |
VOD |
| Q8: 品鉴中... |
5 |
1 |
Q1: GBC终末旅行 |
#1 |
VOD |
| Q3: 我已经挠了你的皮鼓 |
1 |
5 |
Q4: 玩不玩 |
#1 |
VOD |
| Q10: Running up That Hill |
5 |
2 |
Q15: 雀魂麻将官方 |
#1 |
VOD |
| Q12: GrowG依旧出征 |
4 |
5 |
Q16: 猫咖和他的动物朋友们 |
#1 |
VOD |
| Q9: Team Falcons |
5 |
2 |
Q14: 老干嘛 |
#1 |
VOD |
| Q23: 队员已红温之anpig1013 |
2 |
5 |
Q20: 不整活 |
#1 |
VOD |
| Q18: 晕晕对策委员会 |
4 |
5 |
Q21: 希望能撑到后期 |
#1 |
VOD |
Sunday, 21 November 2025:
| Q2: 下学乘三加下班乘二 |
2 |
5 |
Q5: 白色魔爪 |
#1 |
VOD |
| Q11: 何意味 |
5 |
4 |
Q13: 禁漫天堂官方 |
#1 |
VOD |
| Q17: 高雅人士 |
5 |
4 |
Q19: 阿拜多斯肘击委员会 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 10 January 2026:
Detailed statistics for this round can be found here.
Saturday, 3 January 2026:
| D8: super magical chest |
7 |
4 |
D20 |
#1 |
VOD |
Sunday, 4 January 2026:
| D6: Siemieniakowszczyzna |
7 |
6 |
D13 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 19 December 2025:
Sunday, 21 December 2025:
| D16: eskere papus |
6 |
7 |
D8: super magical chest |
#1 |
VOD |
| D6: Siemieniakowszczyzna |
7 |
6 |
D4: :sugos: |
#1 |
VOD |
| D2 |
4 |
7 |
D13 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 13 December 2025:
Sunday, 14 December 2025:
| D8: super magical chest |
6 |
1 |
D10: hope core ahh |
#1 |
VOD |
| D6: Siemieniakowszczyzna |
0 |
F |
D1: giant bean chilling |
win by default |
|
| D4: :sugos: |
6 |
1 |
D21 |
#1 |
VOD |
| D24: focal dystonia |
5 |
6 |
D20 |
#1 |
VOD |
| D23: BS paste |
5 |
6 |
D2 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Saturday, 6 December 2025:
| D4: :sugos: |
6 |
0 |
D22: --Pavin-- |
#1 |
VOD |
| D13 |
6 |
3 |
D7 |
#1 |
VOD |
| D14 |
3 |
6 |
D8: super magical chest |
#1 |
VOD |
| D10: hope core ahh |
6 |
3 |
D5 |
#1 |
VOD |
| D19 |
F |
0 |
D15: la team frigo |
#1 |
|
Sunday, 7 December 2025:
| D1: giant bean chilling |
6 |
3 |
D18 |
#1 |
VOD |
| D2 |
4 |
6 |
D21 |
#1 |
VOD |
| D6: Siemieniakowszczyzna |
6 |
1 |
D24: focal dystonia |
#1 |
VOD |
| D9 |
6 |
5 |
D3 |
#1 |
VOD |
| D20 |
3 |
6 |
D16: eskere papus |
#1 |
VOD |
| D17 |
F |
0 |
D12 |
#1 |
|
| D23: BS paste |
6 |
2 |
D11: shrimp gacha |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 28 November 2025:
| D4: :sugos: |
5 |
3 |
D11: shrimp gacha |
#1 |
|
Saturday, 29 November 2025:
| D1: giant bean chilling |
2 |
5 |
D16: eskere papus |
#1 |
VOD |
| D2 |
1 |
5 |
D12 |
#1 |
VOD |
| D13 |
5 |
3 |
D18 |
#1 |
VOD |
| D14 |
0 |
5 |
D21 |
#1 |
VOD |
| D10: hope core ahh |
4 |
5 |
D22: --Pavin-- |
#1 |
VOD |
| D20 |
5 |
1 |
D7 |
#1 |
VOD |
| D17 |
1 |
5 |
D8: super magical chest |
#1 |
VOD(1), VOD(2) |
Sunday, 30 November 2025:
| D6: Siemieniakowszczyzna |
5 |
0 |
D15: la team frigo |
#1 |
VOD |
| D9 |
1 |
5 |
D24: focal dystonia |
#1 |
VOD |
| D19 |
0 |
5 |
D3 |
#1 |
VOD |
| D23: BS paste |
5 |
3 |
D5 |
#1 |
VOD |
Detailed statistics for this round can be found here.
Friday, 21 November 2025:
| D22: --Pavin-- |
2 |
5 |
D23: BS paste |
#1 |
VOD |
Saturday, 22 November 2025:
| D1: giant bean chilling |
4 |
5 |
D7 |
#1 |
VOD |
| D2 |
0 |
5 |
D8: super magical chest |
#1 |
VOD |
| D6: Siemieniakowszczyzna |
5 |
0 |
D3 |
#1 |
VOD |
| D4: :sugos: |
4 |
5 |
D5 |
#1 |
VOD |
| D18 |
3 |
5 |
D20 |
#1 |
VOD |
Sunday, 23 November 2025:
| D13 |
3 |
5 |
D16: eskere papus |
#1 |
VOD |
| D14 |
1 |
5 |
D12 |
#1 |
VOD |
| D9 |
5 |
1 |
D15: la team frigo |
#1 |
VOD |
| D10: hope core ahh |
5 |
4 |
D11: shrimp gacha |
#1 |
VOD |
| D21 |
5 |
1 |
D17 |
#1 |
VOD |
| D24: focal dystonia |
5 |
0 |
D19 |
#1 |
VOD |
Detailed statistics for this round can be found here.
The GB Cup 2025 Autumn is a captain draft–based team tournament, played in the osu!mania game mode.
The GB Cup 2025 Autumn is divided into three stages: Qualifier, group stage and the elimination phase.
Beatmap scoring is based on Score V2.
The maps for each round will be announced by the mappool selectors on the official stream, on the Monday before the actual matches take place.
The match schedules for each round will be announced by the host on this page, as well as the information sheet, on the Monday before the matches take place.
Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
If a game ends in a draw, it will be nullified and the map will be replayed.
Teams may ask for a rematch if a team member encounters technical difficulties while playing.
"Lag spikes" will not be considered as a valid reason to nullify a beatmap.
If a rematch happens, the original roster for each team during that particular beatmap must remain the same. If that is not possible, e.g. by virtue of a technical issue, both teams will be allowed to swap rosters.
This rule should not to be abused. Referees may veto a rematch request if they find that this is the case.
Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
Screenshots from other players taken directly in-game that show the affected player's score.
Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If, after this period, there are still not enough players for either, a
win by default will be declared for the team with the most members present.
Exchanging players during games is allowed without limitations, except tournament-specific rules. See the
match instructions for details.
The size for a team is 5.
Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly at the interpretation of the referee.
All players and staff must be treated with respect. Instructions of the referees and the host are to be followed. Decisions labelled as final are not to be objected.
The multiplayer chatrooms underlie the
osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
Unexpected incidences will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
Penalties for violating the tournament rules include, but are not limited to:
Exclusion of specific players for one beatmap.
Exclusion of specific players for an entire match.
Declaring the match as forfeited, or as a win by default for the other team.
Disqualification from the entire tournament.
Disqualification from current and future GBC series.
Disqualification from current and future official and community tournaments, until appealed.
Referees may allow, at their discretion, lower or higher tolerances for timers.
The host may request liveplays or recordings of individual players or teams at any point.
The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
Players who are suspected of undermining the competitive integrity of the tournament, such as by
sandbagging or
match fixing, may be reported to the
Tournament Committee for case-by-case review.
Please fill
this form to register.
Players need to choose a division according to their chat software, i.e. the Discord division or QQ division. The QQ division and Discord division will each have an independent tournament, but use same mappool.
Players must state their time zone when registering.
To ensure valid and serious registrations, every registered user will be manually checked by the host.
A list of all successfully registered players will be published after the registration phase, and will then participate in the drafting phase.
In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors and mappool helpers.
All players will be ranked in the Qualifier together. Based on the total number of applicants, the organiser will allow a number of top players from the Qualifiers to enter the drafting phase, and the other players will be eliminated. If a qualified player quits, they may be replaced by someone else.
The Qualifier mappool contains 8 maps, all of which will use
FreeMod rules, organised as such:
SV: 1 beatmap
Rice: 3 beatmaps
LN 2 beatmaps
Hybrid: 2 beatmaps
Players will play the mappool at least once (and up to twice) at a designated time. Their best combined score, meaning the total of each beatmap's best score, will be the final result.
The mappool will be played in the following order: SV1, RC1, RC2, RC3, LN1, LN2, HB1, HB2. Players may not ask to play the pool in any other order.
There will be an optional 5-minute break in between the first and second playthrough of the mappool.
We suggest players not to broadcast or share their results to avoid seed manipulation.
Qualifier stage results will be used for seeding and for choosing captains.
The best-performing players will advance to drafting phase.
Players will use same multiplayer rooms if they select same time to play the Qualifiers. It is prohibited to abort a match with the reason of a technical problem, in which case the score will be recorded as is.
Following the Qualifier stage, all players will participate in a phase to form teams, called the drafting phase. Both divisions will have independent drafting phases. All unpicked players will be eliminated from the tournament.
Following the drafting phase, a group stage will be played in both divisions. Each group includes 6 teams and will play 3 rounds. The top 4 of each group (from a total of 16 teams per division) will advance to the elimination phase, with the other teams eliminated.
Following the group stage, a single-elimination stage will be played in both divisions.
All teams that lose in the elimination phase will be eliminated from the tournament and the last team will be the winner.
This tournament doesn't have the bronze medal match. As such, both teams that get eliminated during the Seminfinals will receive same prize.
The host will declare one captain for each team 24 hours before the drafting phase.
Drafting order depends on the captain's seed, lower seed pick first.
Captains are selected by their performance during the Qualifiers.
Non-captains will join a group of players waiting to join a team, herein called a "player pool".
The drafting phase for the two divisions will be held separately, and the number of teams will be determined by the number of players who have passed the Qualifier round in corresponding division.
Captains decide their team members during the drafting phase.
There will be a 120-second planning phase before the picking phase starts.
During the picking phase, the pick order consists of 2 phases that repeat twice, such that every captain gets to choose 4 players.
During phase 1 and 3, picks start from the 24th to the 1st captain.
During phase 2 and 4, picks start from the 1st to the 24th captain.
This might change depending on the number of incoming registrations.
Each captain has 60 seconds to pick one player from the player pool on their turn.
If the captain picks a player, the pick time still has to elapse before the next captain's turn starts.
After each phase, there is a 60-second break before the next phase starts.
At all times, the captains may communicate with each other via multiplayer chatrooms or voice chat.
After the drafting phase, captains may choose, with the approval of the host, to delegate their role to other prospective team members.
Captains may also choose to rename their team name after the drafting phase.
The default name of team is: {Y}{X}, with {Y} being the division, and {X} being the seed of captain.
Team names cannot be longer than 24 characters (a Chinese character is considered as 2).
Bad behaviour during the drafting phase will be seen as disrupting the match by foul play.
To prevent draft manipulation, players are strictly prohibited from contacting captains before the draft phase.
The regular phase will be divided into two divisions, the Discord division and the QQ division.
Group stage has 3 rounds. Players will face against 3 other teams during this stage. Since each group has 6 teams, they will not be matched against all opponents in their respective group.
The final ranking of the Swiss round will be determined by the following criteria in order:
Most matches won
Highest beatmap difference (beatmap wins - beatmap losses)
Highest Buchholz score
Head-to-head result (if possible)
Most beatmaps won
Fewest beatmaps lost
Sum of all score differences of each beatmap (∑(total score - opponent's total score) for each beatmap played in the group stage)
Dice roll
The team list of each group will be decided by a draw, and so will the brackets for the group stage.
According to the seed of captains, seed 1-8 as A, 9-16 as B, 17-24 as C, each group includes double A & B & C teams, 6 teams in total.
Round 1 bracket is A1 vs A2, B1 vs B2, C1 vs C2
Round 2 bracket is A1 vs B2, B1 vs C1, C2 vs A2
Round 3 bracket is A1 vs C1, B1 vs A2, C2 vs B2
The results from the group stage will also be used for the elimination quarter. However, the bracket and match will be decided by a draw.
Each division is divided into 4 quarters. Teams from the same group won't be divided into same quarter.
In each division, there will be a group #1 team vs a group #4 team, and a group #2 team vs a group #3 team.
In the Qualifier stage, players need to rank high enough to advance.
In the group stage round 1 and round 2, teams need to win 5 maps to win a match (best of 9).
In the group stage round 3 and the Round of 16, teams need to win 6 maps to win a match (best of 11).
In the Quarterfinals, Semifinals and Finals, teams need to win 7 maps to win a match (best-of-13).
A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby in that period.
The room settings are Game mode: "osu!mania", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of GBC 2025 Autumn: ({TeamRed}) vs ({TeamBlue}).
The team mentioned first in the room name must be the red team, and the team mentioned second in the room name must be the blue team.
Each captain can protect one beatmap from the pool. These beatmaps cannot be banned. Then, each captain can ban one beatmap from the pool. These beatmaps cannot be picked by any team for the entire duration of the match.
Both captains will alternate picking a beatmap from the mappool.
Each captain must use
!roll once in
#multiplayer.
After each pick, both captains
may ban
one of the opposing team members from playing the beatmap in a match,
except during tiebreakers.
Any player can only be banned like this once per match.
Only players who have already played in the match can be banned.
No players can be banned at SV slot map。
The team that picks beatmaps first cannot ban players during the first 2 rounds.
Picks and bans should be sent in the same message. If the ban is delayed, or the message causes a disagreement or misunderstanding, the referee has the right to ignore the ban.
The team currently picking a map will have 2 minutes to choose beatmap and ban an opposing player. Then, the other team will have 1 minute to ban an opposing player. Once this is done teams will have 2 minutes to get ready.
If a team takes more time than allowed, the procedures adopted will be as follows:
There will be six separate mappools.
Each mappool consists of a fixed amount of maps each stage which will all be played under
FreeMod conditions. This means that there is a unique FreeMod bracket.
The mappool sizes are as follows:
Qualifiers: 8 beatmaps.
Mappool in group stage round 1 & 2: 12 beatmaps.
Mappool in group stage round 3 & Round of 16 : 14 beatmaps.
Mappool in the Quarterfinals, Semifinals and Finals: 16 beatmaps.
Each mappool has one tiebreaker, except for the Qualifiers. The tiebreaker will be played under FreeMod conditions.
Possible mod choices for the FreeMod bracket are NoFail, Hidden, Fade In, Flashlight, and Mirror.
The Semifinals and the Finals will use the same mappool.
Each stage will be held on a single weekend.
Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
All matches will be held between Friday 18:00 and Sunday 23:59 (UTC+8).
Scheduling will be handled by the host. Schedules will be released on the Monday before the first match of the stage. The host will try to create a schedule that respects all participants' preferences.
Reschedules will only be considered if both teams agree to a time and communicate it to the tournament staff, before Thursday 23:59 UTC+8 of the week the match is to take place on.
Captains are responsible for their team's availability.