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Choke

A term used when a player almost obtains a full combo on a beatmap, but breaks combo near the end. On the contrary, a reverse choke is when a player breaks combo at the beginning, but holds it throughout the rest of the beatmap.

The term is also used by many other online communities to describe the same or similar events and actions (e.g. Super Smash Bros. or speedrunning).

Causes of chokes

The key characteristics of a choke are its randomness and inconsistent player performance. Regular or pattern-specific misses and slider breaks, which are usually tied to a player's skill level or how the beatmap is constructed, are not considered chokes. Chokes are typically caused by excessive mental stress and nervousness during gameplay, as well as overall fatigue.