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Solo Score Rush

SSR banner

The Solo Score Rush (SSR) was a one-on-one worldwide double-elimination osu!mania 4-key tournament hosted by Lott and Poity. Instead of using the regular Best of each rounds rules for its scoring, the scoring system used the score gaps between each map to determine each winner. It was the first instalment of the Solo Score Rush series.

Tournament schedule

Event Timestamp
Registration phase 2025-05-26/2025-06-29
Screening phase 2025-06-30/2025-07-13
Qualifiers 2025-07-19/2025-07-20
Play-offs 2025-07-26/2025-07-27
Round of 64 2025-07-31/2025-08-03
Round of 32 2025-08-08/2025-08-10
Round of 16 2025-08-13/2025-08-17
Quarterfinals 2025-08-22/2025-08-24
Semifinals 2025-08-28/2025-09-01
Finals 2025-09-06/2025-09-07
Grand Finals 2025-09-13/2025-09-14

Prizes

Placing Prize(s)
Gold crown Unique profile badge, $22 USD
Silver crown $19 USD
Bronze crown $12 USD

SSR winner badge

The winner may ask for equivalent prizes, such as osu!supporter tag, and/or gift cards; however this needs to be discussed with the organisers due to taxes in factor. Prize pool was provided by Lott.

Organisation

The Solo Score Rush was run by various community members.

Participants

Player 4K Rank Global Rank
Naaaad #11 #244
Fubuki fan #12 #243
--Pavin-- #28 #299
manwelcchii #45 #350
Robeats #66 #89
Plana_ #73 #405
Tevelkin #92 #454
maykolmejor #92 #442
ime #105 #459
da_bee #124 #497
minatoaquafan69 #140 #530
[LS]Nemesis #144 #529
Silicosis #157 #548
MiniEgg_23 #164 #563
frawog #224 #665
Darkhechiser #230 #680
Stereotype #273 #740
HomuAkemi #282 #755
unluminated520 #321 #821
Chordjack #361 #878
Winpiny #445 #1,023
moths #476 #1,048
BC1_CI9 #514 #1,118
Tomskuu #552 #1,175
bagjettka #578 #80
king07edwin #648 #1,109
weirdoooooooooo #790 #1,496
Hawkfrost #792 #1,489
oldgigios #827 #1,536
Sirbeyy #862 #1,464
Zark RV #950 #1,695
[LS]Vixile #987 #1,740
Tonels #996 #1,762
Crimzenite #1,060 #1,824
damogus179 #1,071 #1,838
Peerless #1,142 #1,924
HowToPlaySV #1,211 #2,009
JoseXD_ #1,265 #2,079
happergamer #1,299 #2,124
senkhyu #1,485 #2,313
verysour #1,503 #2,362
Soundie #1,565 #2,418
Guilherme9143 #1,642 #2,525
MusicPad #1,655 #2,541
antony88fayah #1,666 #2,549
Aikiyo Fuuka #1,736 #2,636
Suang #1,779 #2,387
minerfantasy #1,874 #2,787
[LS]Astal #1,881 #2,795
miksstter #2,025 #2,962
Gamtor Games #2,050 #2,994
trooperr #2,211 #3,209
haydedanny #2,562 #3,059
MOSTULS #2,691 #3,733
FunniAura #2,709 #3,760
LassieNoki #2,749 #3,803
Cath #2,935 #3,986
036js #2,979 #4,039
datnonameboi #3,067 #4,112
kakashiro #3,067 #4,128
z2a #3,154 #4,240
snowsnowsonsnow #3,164 #4,211
A5yl6m #3,253 #4,329
Old Pigeon #3,260 #4,326
XenoPenguino #3,520 #4,623
Napeace #3,561 #4,646
ChaoSharkouo #3,565 #4,639
--Glitchy-- #3,593 #4,665
LagNeon #3,947 #5,051
someramdomeguy #4,354 #5,497
DavidTrn #4,414 #5,558
[LS]Mari #4,658 #5,786
Fuyushi- #4,702 #5,841
E-B-E #6,138 #7,250
MaiPai #6,386 #7,536
Natsu Shirokane #6,543 #7,695
blacktea12 #7,511 #8,712
RyanWong1216 #7,579 #8,785
RoYuKo #7,789 #8,969
traugonemngu #8,205 #9,381
Maklap #8,402 #9,605
leegun #8,441 #9,623
- Sky - #8,487 #9,659
Diaphragm #9,312 #10,499
cyger #10,538 #11,523
Murtaj #11,433 #12,643
solemosss #11,826 #13,025
ocaibo #13,804 #14,795
Enxevity #14,493 #15,727
maxlayerplayz #14,647 #15,873
PolyJustice #14,809 #16,057
JoseMGS #17,423 #18,728
DAN_themeGod #26,391 #27,607
Monarchies #32,815 #33,807
Sadin83741 #33,985 #35,232
2Toastie #37,690 #39,059
zyluu #42,996 #43,551
tranhuutriet #84,932 #86,118
GamerChris #115,330 #119,812
AdrianLazer #292,110 #324,539

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Naaaad
Silver crown --Pavin--
Bronze crown HomuAkemi

Mappools

Grand Finals

Download the mappack here! (202 MB)

Finals

Download the mappack here! (156 MB)

Semifinals

Download the mappack here! (175 MB)

Quarterfinals

Download the mappack here! (167 MB)

Round of 16

Download the mappack here! (127 MB)

Round of 32

Download the mappack here! (106 MB)

Round of 64

Download the mappack here! (97 MB)

Play-offs

Download the mappack here! (64 MB)

Qualifiers

Download the mappack here! (51 MB)

Match results

Grand Finals

Saturday, 13 September 2025:

Player 1 Player 2 Match link
--Pavin-- 98,507 42,009 HomuAkemi #1

Sunday, 14 September 2025:

Player 1 Player 2 Match link
Naaaad 96,973 39,632 --Pavin-- #1

Finals

Saturday, 6 September 2025:

Player 1 Player 2 Match link
HomuAkemi 57,595 37,532 ime #1
Darkhechiser 75,821 101,233 MiniEgg_23 #1

Sunday, 7 September 2025:

Player 1 Player 2 Match link
--Pavin-- 18,935 87,596 Naaaad #1
HomuAkemi 152,231 40,514 MiniEgg_23 #1

Semifinals

Thursday, 28 August 2025:

Player 1 Player 2 Match link
[LS]Astal 183,716 64,583 Soundie #1

Saturday, 30 August 2025:

Player 1 Player 2 Match link
[LS]Vixile -1 0 MiniEgg_23 win by default
ime 164,642 5,177 Plana_ #1

Sunday, 31 August 2025:

Player 1 Player 2 Match link
--Pavin-- 72,553 27,602 HomuAkemi #1
Naaaad 132,343 72,147 Darkhechiser #1
[LS]Astal 5,190 111,459 MiniEgg_23 #1

Monday, 1 September 2025:

Player 1 Player 2 Match link
Silicosis 40,455 51,910 manwelcchii #1
ime 68,846 54,206 manwelcchii #1

Quarterfinals

Friday, 22 August 2025:

Player 1 Player 2 Match link
--Pavin-- 133,903 0 [LS]Astal #1

Saturday, 23 August 2025:

Player 1 Player 2 Match link
[LS]Vixile 18,453 72,903 HomuAkemi #1
Darkhechiser 53,337 27,824 Silicosis #1
Plana_ 0 -1 minatoaquafan69 win by default
unluminated520 38,452 70,755 senkhyu #1
moths -1 0 HowToPlaySV win by default
Stereotype 0 -1 happergamer win by default
Tonels 134,931 115,126 Tomskuu #1
manwelcchii 52,772 50,648 verysour #1
Robeats -1 0 Soundie win by default
MiniEgg_23 124,951 5,183 Tevelkin #1

Sunday, 24 August 2025:

Player 1 Player 2 Match link
Soundie 0 -1 HowToPlaySV win by default
MiniEgg_23 126,615 11,704 Stereotype #1
Plana_ 0 -1 senkhyu win by default
ime 16,530 59,760 Naaaad #1
Tonels -1 0 manwelcchii win by default

Round of 16

Wednesday, 13 August 2025:

Player 1 Player 2 Match link
[LS]Vixile 32,900 12,130 unluminated520 #1
Soundie 46,796 45,388 Guilherme9143 #1

Thursday, 14 August 2025:

Player 1 Player 2 Match link
--Pavin-- 92,798 5,026 manwelcchii #1

Friday, 15 August 2025:

Player 1 Player 2 Match link
Tonels 4,982 78,270 [LS]Astal #1

Saturday, 16 August 2025:

Player 1 Player 2 Match link
Tevelkin 250,000 0 Fuyushi- #1
happergamer 117,473 18,388 Zark RV #1
maykolmejor 152,299 5,482 LassieNoki #1
Silicosis 129,635 1,815 Robeats #1
MaiPai 80,409 165,064 Crimzenite #1
da_bee 0 -1 frawog win by default
minatoaquafan69 142,950 21,102 BC1_CI9 #1
Napeace 0 -1 JoseXD_ win by default
verysour 62,034 4,337 Suang #1
Tomskuu 150,215 119,850 Old Pigeon #1
antony88fayah 42,116 66,436 MusicPad #1
ime 111,826 13,281 Stereotype #1
oldgigios 0 -1 Aikiyo Fuuka win by default
Naaaad 51,956 5,656 MiniEgg_23 #1
bagjettka 0 -1 king07edwin win by default
[LS]Nemesis -1 0 - Sky - win by default
senkhyu 217,490 0 snowsnowsonsnow #1
Tevelkin 0 -1 bagjettka win by default

Sunday, 17 August 2025:

Player 1 Player 2 Match link
HomuAkemi 92,164 14,773 Plana_ #1
Crimzenite 112,723 156,662 happergamer #1
da_bee -1 0 Tomskuu win by default
HowToPlaySV 99,519 1,213 miksstter #1
Napeace 537 169,228 senkhyu #1
minatoaquafan69 245,840 0 MusicPad #1
HowToPlaySV 58,041 19,822 oldgigios #1
verysour 109,858 33,993 maykolmejor #1
- Sky - 20,110 72,139 Soundie #1
moths -1 0 Darkhechiser win by default

Round of 32

Friday, 8 August 2025:

Player 1 Player 2 Match link
moths 83,240 0 senkhyu #1

Saturday, 9 August 2025:

Player 1 Player 2 Match link
HomuAkemi 133,538 0 Soundie #1
Darkhechiser 78,474 9636 Napeace #1
Gamtor Games 0 186,826 BC1_CI9 #1
Naaaad 102,145 11,298 Tomskuu #1
MusicPad 0 -1 Hawkfrost win by default
Stereotype 34,793 15,933 verysour #1
Aikiyo Fuuka 0 -1 weirdoooooooooo win by default
someramdomeguy -1 0 Crimzenite win by default
Old Pigeon 0 -1 [LS]Mari win by default
trooperr 0 62,746 LassieNoki #1
Silicosis 131,026 0 antony88fayah #1
miksstter 0 -1 Sirbeyy win by default
XenoPenguino 0 151,981 JoseXD_ #1
Tonels 0 -1 bagjettka win by default
MiniEgg_23 57,001 0 da_bee #1
[LS]Astal 56,169 0 Tevelkin #1
Guilherme9143 160,958 0 damogus179 #1

Sunday, 10 August 2025:

Player 1 Player 2 Match link
E-B-E -1 0 - Sky - win by default
--Pavin-- 75,622 807 happergamer #1
HowToPlaySV -1 0 unluminated520 win by default
minatoaquafan69 -1 0 Robeats win by default
snowsnowsonsnow 0 -1 leegun win by default
Cath -1 0 Suang win by default
[LS]Vixile 0 -1 oldgigios win by default
Plana_ 32,541 3,015 [LS]Nemesis #1
Fuyushi- 0 -1 Monarchies win by default
king07edwin 0 -1 Fubuki fan win by default
manwelcchii 91,976 5,714 MaiPai #1
Peerless -1 0 Zark RV win by default
A5yl6m -1 0 frawog win by default
ime 52,087 413 maykolmejor #1

Round of 64

Thursday, 31 July 2025:

Player 1 Player 2 Match link
[LS]Vixile 0 -1 A5yl6m win by default

Friday, 1 August 2025:

Player 1 Player 2 Match link
frawog -1 0 oldgigios win by default

Saturday, 2 August 2025:

Player 1 Player 2 Match link
unluminated520 93,432 0 [LS]Mari #1
verysour 127,383 305 damogus179 #1
Fubuki fan -1 0 Napeace win by default
Sirbeyy -1 0 Tomskuu win by default
Hawkfrost -1 0 MaiPai win by default
Crimzenite 48,104 71,333 antony88fayah #1
manwelcchii 100,713 0 MusicPad #1
MiniEgg_23 152,464 0 Aikiyo Fuuka #1
Silicosis 180539 0 someramdomeguy #1
BC1_CI9 818 62,958 happergamer #1
bagjettka 64,511 0 JoseXD_ #1
ime 103,729 0 E-B-E #1
senkhyu 0 -1 Monarchies win by default

Sunday, 3 August 2025:

Player 1 Player 2 Match link
maykolmejor 73,490 25,505 - Sky - #1
Tevelkin 200,000 0 leegun #1
--Pavin-- 167,203 0 Gamtor Games #1
Plana_ 84,058 0 trooperr #1
da_bee 0 -1 weirdoooooooooo win by default
Robeats 0 -1 Zark RV win by default
Stereotype 171,123 21,507 Guilherme9143 #1
Soundie 0 -1 Suang win by default
Naaaad 138,371 0 miksstter #1
HomuAkemi 0 -1 Cath win by default
moths 159,611 0 Fuyushi- #1
HowToPlaySV 60,229 1,425 Old Pigeon #1
[LS]Astal 141,795 0 snowsnowsonsnow #1
[LS]Nemesis 111,020 9,521 LassieNoki #1
minatoaquafan69 0 -1 Peerless win by default
Darkhechiser 0 -1 king07edwin win by default
Tonels 196,940 0 XenoPenguino #1

Play-offs

Saturday, 26 July 2025:

Player 1 Player 2 Match link
damogus179 160,049 0 Maklap #1
Suang 155,413 0 JoseMGS #1
MaiPai 185,771 46,247 cyger #1
ChaoSharkouo 39,434 46,500 Fuyushi- #1
Zark RV 132,550 50,000 RoYuKo #1
Old Pigeon 102,079 49,327 blacktea12 #1
Guilherme9143 93,672 20,246 Natsu Shirokane #1
miksstter 81,666 4,538 kakashiro #1
Napeace 200,000 0 Murtaj #1
MusicPad 67,600 0 LagNeon #1
Aikiyo Fuuka 38,820 6,248 RyanWong1216 #1
oldgigios 182,261 0 Sadin83741 #1
antony88fayah 200,000 0 DAN_themeGod #1
datnonameboi 12,523 56,954 E-B-E #1
happergamer 200,000 0 2Toastie #1

Sunday, 27 July 2025:

Player 1 Player 2 Match link
z2a 61,617 64,280 XenoPenguino #1
[LS]Mari 168,780 0 traugonemngu #1
ocaibo 57,989 80,788 Gamtor Games #1
trooperr 105,262 0 --Glitchy-- #1
snowsnowsonsnow 58,882 415 MOSTULS #1
Winpiny -1 0 leegun win by default
weirdoooooooooo 0 -1 maxlayerplayz win by default
FunniAura 217 129,408 someramdomeguy #1
LassieNoki 117,749 0 Diaphragm #1
Chordjack -1 0 Monarchies win by default
minerfantasy 27,600 37,862 Peerless #1
Tomskuu 169,032 0 PolyJustice #1
- Sky - 200,000 0 solemosss #1
haydedanny 6,336 64,971 Cath #1
A5yl6m 0 -1 036js win by default
JoseXD_ 200,000 0 Enxevity #1
king07edwin 143,444 39,091 DavidTrn #1

Qualifiers

The final standings for the Qualifiers stage can be found in the following qualifiers results statistics page. Only the top 96 will advance to the Play-offs.

Seed Player Rank Sum Total Score
#1 --Pavin-- 2.75 7,941,509
#2 ime 6.7 7,917,874
#3 moths 7 7,902,368
#4 [LS]Vixile 7.4 7,923,395
#5 HomuAkemi 8.1 7,915,235
#6 Silicosis 8.3 7,908,507
#7 Naaaad 10 7,917,299
#8 Tonels 10.35 7,899,285
#9 [LS]Astal 11.5 7,901,708
#10 MiniEgg_23 12.65 7,898,430
#11 minatoaquafan69 15.1 7,876,122
#12 Plana_ 16.85 7,860,191
#13 HowToPlaySV 16.9 7,841,833
#14 Darkhechiser 17.35 7,871,825
#15 Stereotype 17.35 7,861,170
#16 manwelcchii 17.35 7,837,036
#17 Hawkfrost 17.45 7,853,050
#18 verysour 18.1 7,830,983
#19 Fubuki fan 20.95 7,819,228
#20 unluminated520 21.35 7,840,309
#21 [LS]Nemesis 24 7,812,948
#22 Robeats 24.55 7,833,432
#23 da_bee 24.95 7,779,613
#24 Tevelkin 25.8 7,808,774
#25 bagjettka 27.25 7,727,562
#26 Sirbeyy 28.55 7,759,320
#27 Crimzenite 30.8 7,748,775
#28 Soundie 31.1 7,762,264
#29 frawog 31.15 7,651,866
#30 senkhyu 32.05 7,767,231
#31 maykolmejor 32.1 7,760,157
#32 BC1_CI9 33.55 7,678,544
#33 happergamer 33.55 7,773,654
#34 - Sky - 36.1 7,731,436
#35 Chordjack 36.25 7,703,928
#36 oldgigios 37.6 7,646,513
#37 Suang 38.95 7,572,764
#38 antony88fayah 40.85 7,581,024
#39 Tomskuu 41.85 7,497,790
#40 JoseXD_ 42.6 7,673,628
#41 Winpiny 42.65 7,632,915
#42 weirdoooooooooo 43 7,642,653
#43 Zark RV 43.7 7,584,650
#44 LassieNoki 45.95 7,540,949
#45 [LS]Mari 46.05 7,536,947
#46 Napeace 46.25 7,169,832
#47 damogus179 46.4 7,502,788
#48 MaiPai 47.05 7,484,458
#49 MusicPad 49.95 7,564,513
#50 Guilherme9143 50.05 7,276,755
#51 king07edwin 50.1 7,522,965
#52 Old Pigeon 50.3 7,508,058
#53 trooperr 51.35 7,305,194
#54 minerfantasy 52.9 7,504,703
#55 Aikiyo Fuuka 54.8 7,144,845
#56 snowsnowsonsnow 54.9 6,980,983
#57 z2a 56.1 7,300,512
#58 miksstter 56.15 7,462,017
#59 FunniAura 57.05 7,392,078
#60 haydedanny 57.25 7,374,932
#61 A5yl6m 58.4 7,329,737
#62 ChaoSharkouo 60.45 7,215,381
#63 datnonameboi 60.9 7,239,099
#64 ocaibo 62 7,283,483
#65 Gamtor Games 62.4 7,344,908
#66 E-B-E 63 7,252,406
#67 Fuyushi- 63.85 7,104,705
#68 036js 64.4 7,159,743
#69 Cath 65.9 7,091,655
#70 someramdomeguy 66.5 7,016,034
#71 kakashiro 66.8 7,118,893
#72 XenoPenguino 66.8 7,054,767
#73 MOSTULS 67.95 7,123,284
#74 RyanWong1216 68.05 7,138,913
#75 Peerless 68.15 7,107,409
#76 --Glitchy-- 69.35 6,843,645
#77 blacktea12 70.65 6,683,319
#78 DavidTrn 74.25 6,807,812
#79 Natsu Shirokane 74.5 6,918,400
#80 LagNeon 76.2 6,560,205
#81 cyger 81.55 6,170,448
#82 Maklap 82.85 6,153,174
#83 Murtaj 85.2 5,654,867
#84 traugonemngu 85.3 5,747,993
#85 Diaphragm 85.45 5,611,339
#86 RoYuKo 85.5 5,823,332
#87 maxlayerplayz 86.3 5,730,481
#88 leegun 86.35 5,226,020
#89 Enxevity 87 5,520,329
#90 PolyJustice 88.65 4,862,164
#91 DAN_themeGod 89 4,811,080
#92 JoseMGS 89.7 5,107,860
#93 Sadin83741 92.8 4,522,739
#94 Monarchies 92.95 4,472,584
#95 solemosss 94.25 4,286,585
#96 2Toastie 95.6 3,634,166
#97 zyluu 96.85 3,075,656
#98 AdrianLazer 97.3 2,637,195
#99 tranhuutriet 99 1,725,062
#100 GamerChris 99.7 1,459,306

Ruleset

General rules

  1. Solo Score Rush is a multi-bracket (single, and later double-elimination) tournament, played on osu!(stable), osu!mania game mode (4K variant).
  2. Beatmap scoring is based on ScoreV2.
  3. All matches will use Free Mod rules. This means the following mods are allowed: No Fail (NF), Mirror (MR), Fade In (FI), Hidden (HD), Flashlight (FL).
    • As a result of No Fail being allowed, failed scores will be counted in their integrity (ie. failed scores with No Fail are counted, while failed scores without No Fail aren't).
  4. The mappool for each stage will be announced by the mappool selectors on the official stream at appropriate times.
  5. The match schedules for each stage will be announced by the tournament organisers on the master sheet, as well as in the Discord server via a player-only ping, as soon as possible.
  6. Use of the visual settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay elements or mechanics in unintended ways.
  7. If either player is not present at match time, the match can be postponed for up to 10 minutes. If after this period either player is not present, a win by default will be declared for the other player. If neither player is present, the match will be nullified and the player who has the higher Priority Rating (see winning conditions, section 2) of the match's round wins by default.
  8. Players may ask for a rematch if they encounter technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
    • "Lag spikes" are not considered a valid reason to rematch a beatmap.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  9. If a player disconnects mid-game, their score will not be counted towards their cumulative, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  10. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied by the tournament organisers. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, and other deliberate inappropriate misbehaviour is strictly prohibited, and will be punished accordingly.
  11. Any attempts to manipulate bracket outcomes or future matchups may result in the immediate disqualification of the player from the competition. Examples of manipulative behavior include, but are not limited to:
    • Deliberately playing poorly to lose a game or match.
    • Colluding with other players to force a desired matchup.
    • Forfeiting bracket matches without providing an adequate reasoning, or with the intention of getting a more favourable matchup.
  12. All players and staff must be treated with respect. Instructions from the referees and the tournament organisers are to be followed. Decisions labelled as final are not to be objected.
  13. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms where the matches will take place.
    • Breaking the chat rules may result in a silence. Silenced players cannot participate in multiplayer matches for the duration of the punishment and, as a result, can have their match forfeited.
  14. Penalties for violating the tournament rules include, but are not limited to:
    • Removal of pick rights for a map or an entire match.
    • Point deductions.
    • Declaring the match as forfeited, or as a win by default for the other player.
    • Disqualification from the entire tournament.
    • Disqualification from the current and future official tournaments, until appealed.
  15. Referees may allow, at their discretion, lower or higher tolerances for timers.
  16. The tournament organisers may request liveplays or recordings of individual players at any point in the tournament without prior warning.
  17. The tournament organisers will be responsible for receiving and investigating any tournament-related complaints.
  18. The tournament organisers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Registration

  1. Every user interested in playing will be be required to sign up through the player registrations form.
  2. To ensure valid registrations, every qualifying participant will be manually checked through the tournament screening process.
  3. Participants will be briefed on further steps via an announcement message at the end of the player registrations form.
  4. Tournament staff members are not allowed to play in the tournament, with the exception of streamers, commentators, and graphic designers. Eliminated players may be enlisted as mappool playtesters and/or replay creators. Note that per conventional officially supported tournament rules, eliminated players may be enlisted as referees, however this role is not open for such individuals at the moment.
    • The tournament managers must ensure that such staff members do not have access to privileged information (e.g. Qualifiers score information, mappool information before the mappool showcase). They are to be treated as regular players whenever possible.

Stage regulation

Qualifiers

  1. In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors.
  2. The Qualifier mappool contains 8 maps. There will be no tiebreakers for this stage.
  3. Players will be asked to play the mappool twice at a designated time. This time will be held during specific time slots proposed by the tournament managers. Each player may choose a time slot in which they want to play, or request an EX slot when no timeframes are suitable (EX slot requests may be rejected if there are no referees for the time of the slot). The player's best playthrough in each map will be used for seeding.
  4. The mappool is to be played according to the order listed on this page.
    • Players may skip playing any beatmap on their second run. In a lobby with only one player allocated, the referee skips the requested maps; in a lobby with multiple players allocated, the player leaves the lobby temporarily during the maps they want to skip.
  5. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  6. All players will play their qualifiers in the lobby they chose. Multiple players may share the same lobby. It is highly advised that players do not broadcast or share their results publicly to avoid seed manipulation.
  7. The seeding method used for Qualifiers will be weighted rank sum, where each player's map rank will be multiplied by a predetermined weight and then added together to compose that player's final score, which is then sorted from lowest to highest, lowest being seed #1.
    • The exact formula that will be used for each map is Map score = RANK(Team score) * Map weight, where RANK is the function that ranks the current Team score against all team scores for the current map, and Map weight is the weight for the current map, as defined by the table below.
    • The final team score to be sorted is defined as Final score = SUM(Map score), i.e. the sum of each map's Map score.
    • The top 128 seeded players will advance to the Play-offs, provided there are enough players. Otherwise, the number of advancing players will shrink to the closest applicable bracket size, following the sequence of either a power of 2 or 1.5 times a power of 2 (128, 96, 64, 48, 32, 24, 16,...).
  8. The weights for the Qualifiers seeds are specified in the Winning conditions section.

Bracket stage

Play-offs
  1. The Play-offs stage is a single-elimination stage with specific rules.
  2. After the qualification round, the remaining players will be divided into 2 different groups based on their Qualifiers seeds. Each group will have a different set of protocols to follow.
    • 1st-32nd seeds: The top 32 seeds of the Qualifiers will advance directly into the Round of 64 of the tournament. They do not need to participate in any matches during Play-offs.
    • 33rd-96th seeds: Players within this group will participate in one match during Playoff Stage. Their opponent will be a player in the 33rd to 96th seed group — more specifically, 129 - the player's seed. Players who win their match in this stage will advance to Group stage.
Bracket stage onwards
  1. The bracket stage is a double-elimination stage. Players advancing to this stage must lose two matches to be eliminated from the tournament.
  2. After Play-offs, the remaining players will be seeded based on their performance in Play-offs. This will be used to determine the remaining players' opponents for the bracket stage. In particular, their opponent for the bracket stage will be 65 - the player's seed.
  3. In a winners bracket match, the player who meets the winning condition will be declared the winner of the match and will move further into the bracket. The loser of the match will fall into the losers bracket.
  4. In a losers bracket match, the player who meets the winning condition will be declared the winner of the match and will move further into the bracket. The loser of the match will be eliminated from the tournament.
  5. Players who are in the winners bracket are required to play in one match in each stage. The only exception to this is if the player is the sole player in winner bracket in the Grand Finals stage, where if the player were to lose their first match in the Grand Finals stage, they will be required to play in a second match.
  6. Players who are in the losers bracket at the start of the Round of 16 or further are required to play in two matches in a single stage. However, players who lose their first match in the losers bracket in those stages will be eliminated from the tournament, and thus no longer need to play in any further matches.
Match protocol
  1. Matches for this stage of the tournament will have players play some amount of picks (and depending on the match situation, a 'Final Scoring' map):
    • Each round has a maximum amount of maps to be picked.
    • For Play-offs, Round of 64, and Round of 32, that amount is 7, including the 'Final Scoring'.
    • For Round of 16 and Quarterfinals, that amount is 9, including the 'Final Scoring'.
    • For Semifinals, Finals, and Grand Finals, that amount is 11, including the 'Final Scoring'.
    • If the match is x maps away from the maximum amount of maps, and the cumulative score gap of a player is higher than that of the other player by 50,000 * x or more, the player with the higher cumulative score gap is declared the winner.
    • If the match has undergone the maximum amount of picks, but the cumulative score gap of a player is less than 50,000 away from that of the other player, the 'Final Scoring' map will be played, and whoever has the higher cumulative score gap after this map is declared the winner.
  2. Draft order will follow the ABBA format, where the higher-roll player (A) and the lower-roll player (B) will take turns picking and banning beatmaps.
  3. Further instructions of each round can be seen below:
    • Play-offs, Round of 64, Round of 32:
      • Each round's mappool will feature 12 maps.
      • The draft order will be as follows:
      • Player B will ban one beatmap, followed by Player A also banning a beatmap: BA
      • Players will pick two beatmaps, respecting the following order: ABBA
      • Players will ban one beatmap, respecting the following order: AB
      • Players will pick one beatmap, respecting the following order: BA
      • The last pick will be the 'Final Scoring' map.
      • At any point in the match, if the winning condition of a match is met (see BRACKET STAGE INFORMATION, Match Protocol, 1.), the match will end, and a winner is declared.
    • Round of 16, Quarterfinals:
      • Each round's mappool will feature 14 maps.
      • The draft order will be as follows:
      • Player B will ban one beatmap, followed by Player A also banning a beatmap: BA
      • Players will pick two beatmaps, respecting the following order: ABBA
      • Players will ban one beatmap, respecting the following order: AB
      • Players will pick two beatmaps, respecting the following order: BAAB
      • The last pick will be the 'Final Scoring' map.
      • At any point in the match, if the winning condition of a match is met (see BRACKET STAGE INFORMATION, Match Protocol, 1.), the match will end, and a winner is declared.
    • Semifinals, Finals, Grand Finals:
      • Each round's mappool will feature 16 maps.
      • The draft order will be as follows:
      • Player A will ban one beatmap, followed by Player B also banning a beatmap: BA
      • Players will pick two beatmaps, respecting the following order: ABBA
      • Players will ban one beatmap, respecting the following order: AB
      • Players will pick three beatmaps, respecting the following order: BAABBA
      • The last pick will be the 'Final Scoring' map.
      • At any point in the match, if the winning condition of a match is met (see BRACKET STAGE INFORMATION, Match Protocol, 1.), the match will end, and a winner is declared.

Winning conditions

  1. In the Qualifiers, players need to place in the top 64 seeded players in order to advance to later rounds.
  2. In other rounds (ie. from Play-offs to Grand Finals), a player needs to be the player with the higher cumulative score gap in the winning condition (see bracket stage information, match protocol, section 1) to win the match.
    • Note: for the Grand Finals match, the player that is coming from the winners bracket is required to win one match to win the tournament. The player coming from the losers bracket, however, needs to win 2 matches. In other words, when the first match is won, the bracket reset is initiated, and the player coming from the losers bracket must win again to win the tournament.
    • If neither player is present, the match will be nullified and the player who has the higher Priority Rating of the match's round wins by default.
  3. The weights for each round's Priority Rating are as follows:
Round Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8
Qualifiers 0.25 0.15 0.15 0.15 0.1 0.1 0.05 0.05
Round of 64 0.23 0.14 0.14 0.17 0.12 0.09 0.05 0.05
Round of 32 0.17 0.09 0.11 0.2 0.15 0.14 0.05 0.09
Round of 16 0.11 0.04 0.09 0.22 0.18 0.18 0.04 0.13
Quarterfinals 0.07 0.03 0.06 0.19 0.14 0.24 0.07 0.19
Semifinals 0.03 0.01 0.02 0.18 0.13 0.3 0.09 0.24
Finals 0 0 0 0.14 0.11 0.36 0.11 0.29
Grand Finals 0 0 0 0.08 0.06 0.41 0.12 0.33

Match procedures

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby during that period.
    • The room settings are Game mode: "osu!mania", Team mode: "Head-to-head", and Score mode: "ScoreV2". The room name must follow the pattern of SSR: ({Player 1}) vs. ({Player 2}). The player mentioned first in the room name must occupy the first space in the room's player list, the player mentioned second in the room name must occupy the second space in the room's player list.
  2. Each player must use !roll once in the match's chatroom. After the rolls are set, match protocols will happen as described in bracket stage information, match protocol, section 3, where the player with the higher roll will be Player A.
  3. Each player will receive one "tactical timeout" of 2 minutes, to be used as extra time to ban, pick, or ready for a beatmap. The tactical timeout may not be called on the opposing player's pick or ban phase.
  4. Players will be allowed 90 seconds for each pick/ban phase (as described on the bracket stage instructions section), and an additional 90 seconds to press the 'Ready' button on their client before play commences. If a player takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The player will receive a verbal warning from the referee; in addition, the referee may opt to forcefully use the player's tactical timeout to allow for the player to pick.
      • If the player does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool by rolling a random number, based on the amount of beatmaps that were neither picked nor banned.
      • For a ready timer: the referee will issue the start command on a 10-second countdown. In this scenario, if the referee starts the match and either player is not present in the lobby, their opponent will receive 25,000 added to their cumulative score gap.
      • Repeat offenders may receive further sanctions from the tournament managers.

Scheduling information

  1. Each stage will be held on a single weekend. In the event there are more than 96 qualifying players, Play-offs will be held across two weekends instead.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament managers. Each player may choose a time slot in which they want to play, or request an EX slot when no timeframes are suitable (EX slot requests may be rejected if there are insufficient referees for the time of the slot), at a time no later than July 20, 20:00 UTC.
    • A player that does not pick a time slot by July 20, 20:00 UTC will be considered disqualified.
  3. All bracket stages are scheduled to be held between Saturday 00:00 and Sunday 23:59 UTC of each week's respective stage dates following the Tournament schedule.
    • Other times may be available upon request, typically through a reschedule. Consult with the tournament managers for more information.
  4. Match scheduling will be handled by the tournament managers. Schedules will be released on the Monday before the first matches of the stage. The tournament managers will try to create the schedule to respect the participants' time zones.
  5. Reschedules may only be considered if both players agree to a time and communicate it to the tournament managers, before the time of the match.
    • If no referees are available to overtake the match, the reschedule request will be rejected.
    • The tournament managers reserve the right to deny any rescheduling request.