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osu!mania 7K World Cup 2026

MWC 7K 2026 banner

The osu!mania 7K World Cup 2026 (MWC 7K 2026) was a country-based osu!mania tournament hosted by the osu! team. It was the tenth instalment of the osu!mania 7K World Cup.

Tournament schedule

Event Timestamp
Registration phase 2025-12-11 (12:00 UTC) – 2025-12-25 (23:59 UTC)
Qualifier showcase 2026-01-04 (14:00 UTC)
Qualifier stage 2026-01-10/2026-01-11
Round of 32 2026-01-17/2026-01-18
Round of 16 2026-01-24/2026-01-25
Quarterfinals 2026-01-31/2026-02-01
Semifinals 2026-02-07/2026-02-08
Finals 2026-02-14/2026-02-15
Grand Finals 2026-02-21/2026-02-22

Prizes

The osu!mania 7K World Cup 2026 offered a $1,200 cash prize pool and limited-edition merch.

Placing Prizes
Gold crown 50% of the prize pool, single-run merch, profile badge, osu!mania 7K Champion user title for one year
Silver crown 30% of the prize pool, single-run merch, profile badge
Bronze crown 20% of the prize pool, single-run merch, profile badge

Podium

MWC 7K 2026 podium

Organisation

The osu!mania 7K World Cup 2026 was run by the osu! team and various community members.

Position Member(s)
Managers Azer, ChillierPear, LeoFLT, Sakura006
Mappool selectors _Kobii, _Yiiiii, Blocko, Tailsdk
Mappool helpers Akasha-, Maxus
Mappool playtesters _Kobii, _Yiiiii, [GS]hina, af-, Anwul_, Blocko, Carpihat, cheewee10, DellyK, ExNeko, Humanod, Kephin, LuluM, Maxus, My Angel Koishi, RandomeLoL, ruka, Surfchu85, Ulazis, yukina meng
Mappers _Kobii, _Stan, _Yiiiii, [GS]hina, Akasha-, BKwind, Blocko, Carpihat, Enie, ExNeko, Irone OSU, kaulpakka, Kurisu Makise, Lung_P, MapleSyrup-, Maxus, Mochineko, Muses, My Angel Koishi, pwhk, Remuring, Rocma, ruka, Rurvker, sankansuki, Slowpoke104, SurfChu85, swlie, taba2, Tailsdk, TakJun, Telzzxs, U1d, Ulazis, VividCycle
In-house Beatmap Nominators Akasha-, AWMRone, Carpihat, gzdongsheng, Kurisu Makise, Maxus, RandomeLoL, Rurvker, Unpredictable, VividCycle
Commentators ChillierPear, -mint-, -Nightkore, Albionthegreat, epic man 2, LivelyPeninsula, MashedPotato, Mipha-, PotassiumF, RandomeLoL, Raveille, Sparky, SurfChu85, Toaph Daddy
Referees LeoFLT, -Space, akace100, Albionthegreat, DizzyH, ellen-, Hoaq, Isita, nik, shdewz, Suicune3, tigereyes144, Yazzehh
Statisticians shdewz, LeoFLT
News team _Kobii, -mint-, epic man 2, Maxus, Normiplier, RandomeLoL, Sakura006, SunApple, SurfChu85, Walavouchey, yukina meng
osu! original design Sakura006, -mint-, [celes], AlexDunk, Amphy, binarie, bruh_shen, ChillierPear, Coppertine, Creameries, Detristy, dimavh, Envi9756, Hecatia, HiROdoge, hourius, Iyouka, Jerry, Jhown, kiryunn, Kourihase, Kuroise, Kylerius, Kyuare, LowGraphics, mochasan_, mohca, myucchii, naraicat, Ningguang, Noffy, Polytetral, Promachos, R3aCt10n, Raybean, RianaRei, sardines, ShiohriMyHero, sooky, tehfire, TheFunk, Z419
Tournament design AlexDunk, ChillierPear, Detristy, LeeNarie, LenLitchu, Sakura006
Musician ARForest, celtix, Genesis, kefi, Laur, penoreri, qfeileadh, Kobaryo, Resonance Moeko, takehirotei, witch's slave

Group leaders denoted in bold.

Participants

Country Members
Australia Lynxaar, oct4, Orcanos, -Willow-
Belarus purity--, IgryshkaDiavola, akvamaris, purityfangirl
Brazil darkoosu, UltraBlack, pepokk, SillyFangirl
Canada UmmmMrMoo, Dale940, Sawdust Inhaler, pipicat
Chile Sebaex, [LNstyle]mChloe, Dukitan
China tyrcs, VanWilder, QingJiDing, [Crz]Satori
Colombia xNett, xSoiFan, Cro128, Reptilion
Czechia Chevachi, 144p_uhd
Denmark Fritte, Jole, Stoom, Mipo
Finland Maffe, Lyuna, Crazzeh
France [RUE]Clamati, Jerem[Monkey], Milla[Monkey], Koro_Sage
Germany TsukiyaWhiskers, Blacku1, EimitMaggi999, ERA Pheon
Hong Kong zec, Sensegs, tangjinxi, [LS]Maftaliv
Indonesia _yea, RaffCo, Onta_Bekasi, [ -Asriel- ]
Ireland Vygatron, Ranshii, Barra
Italy Lorak_80, FakeException, Columbina1, CRHIX
Japan Suzuha_l, [ misa ], butanic, rainlily
Kazakhstan Omagari Hare, sbkm
Lithuania TrueDash24, PaulIsGaming, keppruff
Macau idqoos123, Randumbs, -remu-
Malaysia [MY] Ril, [MY]NoLimit, Kurumi Noah, Kzon
Mexico Astrahv, - Kopi -, Dexito, nana3000
Netherlands Freek, Monsterr, Tyronix, Noahtjj
New Zealand Robeats, do you fart, Joki_, Koyu_
Norway masaya, Endroma, Zekronz, Ziquids
Pakistan Axos, FurinaLover, nico-, Frank_WhyNot
Peru shioo-, diviza, josiaxarg
Philippines arcwinolivirus, Ojisan-, bojii, sanni666
Poland bagjettka, Wolfu__, Szyszqu, - SzymeQ -
Portugal SUNec4_, Rodrig0v, bat5231, Warp
Russian Federation Meiju, karayss, timebuka, X_Devil
Singapore origamibest, doggythatsucks, QuailLover, skythedumbdumb
South Korea dressurf, yz1155, Kalkai, HanJaeHun
Spain Luqas, Summit_, Manolo_, Scritshell
Sweden Craty, venyez, erased self, Encreepment
Switzerland TaikoWorldCup, senkhyu
Taiwan hero_jeff, [EGEJ]Egg_Tart, vvvxx, -Veloce-
Thailand LostCool, pboo2424, Natsurio, ZilverX15
Türkiye ChortaX, Lekalanine
Ukraine thesayer, HeavenlyFaith, Lazurent, Brofriendfnf
United Kingdom Usie, WandrYondr, ItsCollector, spanner dude
United States NamelessFanatic, logann, Potaterr, Bozbro555
Venezuela Adogg145, Jesuren, sir aelay, DanielGameplays
Vietnam LivCat, Khoak, _Moni_, _Hitori_

Captains are listed in bold.

The complete sign-up list can be found here.

Match results

Grand Finals

Detailed statistics for this round can be found here.

Saturday, 21 February 2026:

ID Team A Team B Match link VOD link
61 Philippines 7 3 Japan #1 #1

Sunday, 22 February 2026:

ID Team A Team B Match link VOD link
62 South Korea 7 3 Philippines #1 #1

Finals

Detailed statistics for this round can be found here.

Saturday, 14 February 2026:

ID Team A Team B Match link VOD link
58 China 6 7 Japan #1 #1
57 Indonesia 7 3 Peru #1 #1

Sunday, 15 February 2026:

ID Team A Team B Match link VOD link
60 South Korea 7 1 Philippines #1 #1
59c Japan 7 1 Indonesia #1 #1

Semifinals

Detailed statistics for this round can be found here.

Saturday, 7 February 2026:

ID Team A Team B Match link VOD link
50 Japan 6 1 Australia #1 #1
SM Semifinals 7 6 showmatch #1 #1
52 Peru 6 2 Venezuela #1 #1
49 United States 4 6 Hong Kong #1 #1
51 Thailand 6 2 Canada #1 #1

Sunday, 8 February 2026:

ID Team A Team B Match link VOD link
56 Philippines 6 3 China #1 #1
55 South Korea 6 0 Indonesia #1 #1
53b Japan 6 1 Hong Kong #1 #1
54a Peru 6 1 Thailand #1 #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 31 January 2026:

ID Team A Team B Match link VOD link
39 Mexico 2 6 Australia #1 #1
38 Hong Kong 6 1 New Zealand #1 #1
34 Ireland 0 6 Germany #1 #1
35 Russian Federation 6 2 Portugal #1 #1
37 Spain 6 1 Taiwan #1 #1
48 China 6 0 Peru #1 #1
33 Canada 6 1 Vietnam #1 #1
36 Venezuela 6 1 Sweden #1 #1
40 Poland 2 6 France #1 #1

Sunday, 1 February 2026:

ID Team A Team B Match link VOD link
45 South Korea 6 0 United States #1 #1
47 Philippines 6 0 Thailand #1 #1
46 Indonesia 6 4 Japan #1 #1
44d France 3 6 Australia #1 #1
42a Venezuela 6 0 Russian Federation #1 #1
41c Germany 3 6 Canada #1 #1
43a Hong Kong 6 4 Spain #1 #1

Round of 16

Detailed statistics for this round can be found here.

Saturday, 24 January 2026:

ID Team A Team B Match link VOD link
19 Macau 0 5 New Zealand #1 #1
23 Italy 0 5 Germany #1 #1
20 Norway 0 5 Taiwan #1 #1
21 Singapore 2 5 Sweden #1 #1
28 Japan 5 1 Venezuela #1 #1
30 Hong Kong 3 5 Thailand #1 #1
32 Peru 5 0 Poland #1 #1
17 Denmark 0 5 France #1 #1
26 Ireland 1 5 United States #1 #1

Sunday, 25 January 2026:

ID Team A Team B Match link VOD link
31 China 5 0 Mexico #1 #1
29 Philippines 5 1 Spain #1 #1
24 United Kingdom 3 5 Vietnam #1 #1
27 Indonesia 5 0 Russian Federation #1 #1
18 Australia 5 2 Netherlands #1 #1
25 South Korea 5 0 Canada #1 #1
22 Brazil 2 5 Portugal #1 #1

Round of 32

Detailed statistics for this round can be found here.

Thursday, 15 January 2026:

ID Team A Team B Match link VOD link
3 Australia 3 5 Ireland #1 #1

Saturday, 17 January 2026:

ID Team A Team B Match link VOD link
6 Russian Federation 5 1 New Zealand #1 #1
7 Japan 5 0 Norway #1 #1
1 South Korea 5 0 Denmark #1 #1
8 Venezuela 5 4 Taiwan #1 #1
12 Thailand 5 4 Portugal #1 #1
11 Hong Kong 5 0 Brazil #1 #1
2 France 4 5 Canada #1 #1
4 United States 5 1 Netherlands #1 #1

Sunday, 18 January 2026:

ID Team A Team B Match link VOD link
9 Philippines 5 0 Singapore #1 #1
13 China 5 1 Italy #1 #1
16 Poland 5 0 Vietnam #1 #1
5 Indonesia 5 1 Macau #1 #1
15 Peru 5 0 United Kingdom #1 #1
10 Spain 5 2 Sweden #1 #1
14 Germany 1 5 Mexico #1 #1

Qualifiers

The final standings for the Qualifier stage can be found in the following spreadsheet.
View the Qualifier seed reveal VOD here.

Seed Country Rank1 Avg. score2 Lobby link
#1 South Korea 10 1,980,643 #1
#2 Philippines 26 1,965,757 #1
#3 China 28 1,968,368 #1
#4 Indonesia 40 1,959,173 #1
#5 Japan 60 1,953,021 #1
#6 Peru 60 1,946,384 #1
#7 Hong Kong 62 1,950,067 #1
#8 Australia 82 1,934,315 #1
#9 United States 99 1,929,976 #1
#10 Thailand 103 1,936,569 #1
#11 Poland 103 1,927,569 #1
#12 Venezuela 119 1,922,440 #1
#13 Russian Federation 128 1,917,392 #1
#14 Germany 133 1,917,579 #1
#15 Spain 133 1,911,772 #1
#16 France 136 1,917,809 #1
#17 Canada 140 1,909,112 #1
#18 Sweden 155 1,902,436 #1
#19 Mexico 162 1,903,082 #1
#20 New Zealand 165 1,900,508 #1
#21 Taiwan 186 1,887,040 #1
#22 Vietnam 189 1,889,915 #1
#23 Portugal 194 1,879,349 #1
#24 Netherlands 231 1,850,985 #1
#25 Ireland 233 1,845,671 #1
#26 Brazil 245 1,826,634 #1
#27 United Kingdom 253 1,837,520 #1
#28 Norway 253 1,834,573 #1
#29 Macau 255 1,825,180 #1
#30 Italy 263 1,823,766 #1
#31 Singapore 279 1,803,559 #1
#32 Denmark 282 1,795,580 #1
#33 Lithuania 286 1,790,505 #1
#34 Finland 288 1,806,578 #1
#35 Ukraine 307 1,766,451 #1
#36 Chile 323 1,747,820 #1
#37 Colombia 324 1,748,565 #1
#38 Malaysia 336 1,720,946 #1
#39 Czechia 350 1,621,636 #1
#40 Pakistan 363 1,489,210 #1
#41 Kazakhstan 367 1,446,707 #1
#42 Belarus 376 1,350,358 #1
#43 Switzerland 389 1,208,465 #1
#44 Türkiye 394 1,009,788 #1

Mappools

Grand Finals

Download the mappack here (208 MB)
View the showcase VOD here

Finals

Download the mappack here (138 MB)
View the showcase VOD here

Semifinals

Download the mappack here (142 MB)
View the showcase VOD here

Quarterfinals

Download the mappack here (122 MB)
View the showcase VOD here

Round of 16

Download the mappack here (82 MB)
View the showcase VOD here

Round of 32

Download the mappack here (71 MB)
View the showcase VOD here

Qualifiers

Download the mappack here (40 MB)
View the showcase VOD here

Ruleset

Tournament rules

  1. The osu!mania 7K World Cup is a country-based team tournament, played on the osu!mania game mode (7K variant).
    • Players from countries or territories (as seen on their profile flag) that are under a protectorate or sovereign state may choose to play for that country if the country listed on their profile is unable to field enough players to form a valid team. Refer to this article for an overview of the criteria adopted. Players that have participated under another country previously may continue to do so.
  2. Beatmap scoring is based on ScoreV2.
  3. The minimum size for a team is 2 players, and the maximum is 4.
  4. The beatmap list for each round will be announced by the mappool selectors on the official stream, on the Sunday before the matches take place.
  5. The match schedules for each round will be announced by the tournament managers on this page, as well as the information sheet, on the Sunday before the matches take place.
  6. Modifying Visual Settings (e.g., background dim, disabling storyboards/skins/videos) is allowed.
    • Custom skin elements must not be used to alter core gameplay elements or mechanics in unintended ways. Consult the tournament managers if in doubt.
  7. If less than the minimum number of required players are present at match time, the match can be postponed for up to 10 minutes. If after this period there are still not enough players for either team, a win by default will be declared for the side with the most members present.
    • The minimum number of required players is the number of players needed to play a beatmap without any vacant spots in the lobby (i.e. at least 2 participants from each team must be present for the match to begin).
  8. Exchanging players between games is allowed without limitations.
  9. If a game ends in a draw, it will be nullified and the beatmap will be replayed.
  10. Teams may ask for a rematch if a team member encounters technical issues within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
    • "Lag spikes" are not considered a valid reason to rematch a beatmap.
    • The roster for each team during a rematch must remain the same as the original run. If that is not possible, e.g. by virtue of a technical issue that prevents a player from entering the lobby, both teams will be allowed to swap rosters.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  11. If a player disconnects mid-game, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
      • Screenshots from the results screen must clearly show the score(s) of the affected player(s). This is the preferred method.
      • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
      • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
    • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  12. Players are expected to keep the match running smoothly and without delays. Excessive match delays from the players' side may result in penalties being applied by the tournament managers. Disrupting the match by foul play, insulting and provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  13. All players and staff alike must be treated with the utmost respect. Instructions from the referees and the tournament managers are to be followed. Decisions labelled as final are not to be objected.
  14. The multiplayer chatrooms are subject to the osu! community rules. All chat rules apply to the multiplayer chatrooms where the matches will take place.
    • Breaking the chat rules may result in a silence. Silenced players cannot participate in multiplayer matches and must be exchanged for the duration of the punishment.
  15. Penalties for violating the tournament rules include, but are not limited to:
    • Exclusion of specific players for one beatmap.
    • Exclusion of specific players for an entire match.
    • Declaring the match as forfeited, or as a win by default for the other team.
    • Disqualification from the entire tournament.
    • Disqualification from the current and future official tournaments, until appealed.
  16. Referees may allow, at their discretion, lower or higher tolerances for timers.
  17. The tournament managers may request liveplays or recordings of individual players or teams at any point in the tournament without prior warning.
  18. The tournament managers will be responsible for receiving and investigating any tournament-related reports/complaints.
  19. The tournament managers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • The tournament managers will create a list of potential candidates for a country's team.
    • The tournament managers will declare one candidate the provisional captain for their country.
    • The provisional captain will receive a private message on the osu! website containing further instructions, via the announcement feature, titled "osu!mania 7K World Cup 2026 - Team {Country Name}".
  2. The provisional captain will then form their team by selecting players from the candidate pool for their country.
    • Captains are expected to choose team members with honesty and good will, with the aim of fielding the strongest team possible.
    • Captains are expected to submit their finalised team list before the deadline.
    • Captains are allowed to exclude themselves from the team list.
    • Captains are allowed to conduct and coordinate "tryouts", tests to gauge player aptitude, on their own terms.
    • Captains are allowed, at any time, to transfer their role to other prospective team members. Once given, only the new captain may assign the captaincy to another player.
    • Users responsible for organising their country's tryouts are encouraged to contact LeoFLT to be added to the list of eligible users for the role of provisional captains for their team.
    • Teams that do not send their team list by January 4, 23:59 UTC will their members selected by the tournament organisers.
      • Auto-selection will be based primarily on osu!mania 7K global rank; however, secondary factors such as community presence and user activity may be used to fill remaining spots. The provisional captain responsible for the missing submission is subject to removal from the team on a case-by-case basis.
  3. To ensure valid registrations, every prospective participant will be manually checked by the account support team, in a manner similar to the tournament screening that is offered to community tournaments.
    • Every valid registrant will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, players are required to be ranked #5,000 or higher on the osu!mania 7K global ranking, and not have violated the osu! community rules within the last 12 months.
  4. All successfully formed teams will be published after the registration phase on this page.
    • A team should have at least 2 players registered to have the chance to play the Qualifier stage.
  5. Tournament staff members are not allowed to play in the tournament, with the exception of commentators, statisticians, and streamers.
    • The tournament managers must ensure that such staff members do not have access to any privileged data, e.g. Qualifiers score information, or mappool information before the mappool showcase.

Qualifier instructions

  1. In the Qualifier stage, all teams will play a specific pool designed by the mappool selectors.
  2. The Qualifier pool contains 9 maps, all of which will use Free Mod rules. There will be no tiebreakers for this stage.
  3. Teams will be asked to play the mappool twice at a designated time. The team's best playthrough will be used for seeding.
  4. The mappool is to be played according to the order listed on this page.
    • Teams may skip playing any beatmaps on their second run.
  5. Each team must have 2 members play each map. They may be exchanged freely after a map is concluded.
  6. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  7. All teams will play their qualifiers in separate rooms. It is suggested that teams do not broadcast or share their results publicly to avoid seed manipulation.
    • Multiple teams may be grouped into a singular room if there are not enough referees available at match time.
  8. The seeding method used for Qualifiers will be rank sum, where each team's map rank will be added as a numerical value to compose that team's final score, which is then sorted from lowest to highest, lowest being seed #1.
    • The exact formula that will be used for each map is Map score = RANK(Team score), where RANK is the function that correlates Team score to all scores in the current map, sorted from highest to lowest score.
    • The final team score to be sorted is defined as Final score = SUM(Map score), i.e. the sum of each map's Map score.
  9. The top 32 seeded teams will advance to the Round of 32.

Stage instructions

  1. Following the Qualifiers, a double-elimination bracket will be played — for teams in the winners bracket, the winning team continues in the same bracket, while the losing team gets moved to the losers bracket, where any further defeats will eliminate the team from the competition.
  2. Teams in the losers bracket must play up to 2 matches each weekend, starting from the Quarterfinals.

Win conditions

  • In the Qualifiers, teams need to place in the top 32 seeded teams in order to advance to the double-elimination stage.
  • In the Round of 32 and Round of 16, teams need to win 5 maps to win a match (best of 9).
  • In the Quarterfinals and Semifinals, teams need to win 6 maps to win a match (best of 11).
  • In the Finals and Grand Finals, teams need to win 7 maps to win the match (best of 13).
    • Note: for the Grand Finals match, the team that is coming from the winners bracket is required to win one "set", that is, one best of 13, to win the tournament. The team coming from the losers bracket, however, needs to win 2 sets.

Match instructions

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Teams must join the lobby in that period.
    • The room settings are Game mode: "osu!mania", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of MWC7K2026: ({Red Team}) VS ({Blue Team}). The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Each team may ban two beatmaps per match following the procedure described below. These beatmaps may not be picked by any team for the entire duration of the match.
  3. Each captain must use !roll once in the match's chatroom. After the rolls are set, the pick and ban phase will have the following steps:
    1. The roll winner starts by protecting one beatmap, followed by a protect from the roll loser. They may not protect the same beatmap. Protected beatmaps may not be banned.
    2. The roll loser bans one beatmap, followed by a ban from roll winner.
    3. The roll winner picks the first beatmap of the match.
    4. After bans are decided, both teams will take turns picking a beatmap from the mappool. After a specific number of maps is picked, captains will once again use !roll, after which the roll winner will ban one beatmap first, followed by the roll loser banning one beatmap. The phase in which the second bans take place varies according to the tournament stage as follows:
    • Round of 32, Round of 16, Quarterfinals, and Semifinals: After the fourth map is played
    • Finals and Grand Finals: After the sixth map is played
  4. Teams will be allowed 2 minutes to pick a beatmap and 2 minutes to press the Ready button on their client. If a team takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The team will receive a verbal warning from the referee; in addition, the referee may opt to enforce the use of the team's tactical timeout to allow for the team to pick.
      • If the team does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool using !roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer: the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
      • Repeat offenders may receive further sanctions from the tournament managers.
  5. In the case of a team starting a map with less than the optimal number of players on their roster due to an unforeseen circumstance (e.g. a technical issue or unavoidable player absence), the team in question will be granted the right to fill their roster before play commences. The remainder of the original roster must stay the same, i.e. only player additions are allowed.
  6. Each team will receive one "tactical timeout" of 2 minutes, to be used as extra time to ban, pick, or ready for a beatmap. The tactical timeout is optional.
    • The tactical timeout may be called on a tiebreaker once per match, irrespective of the number of tactical timeouts available for either team.

Mappool information

  1. Every stage will have its own mappool. Each mappool consists of a fixed number of maps, which will all be played under Free Mod conditions. The mappool sizes are as follows:
    • Qualifiers: 9 beatmaps
    • Round of 32 and Round of 16: 15 beatmaps
    • Quarterfinals and Semifinals: 17 beatmaps
    • Finals and Grand Finals: 19 beatmaps
  2. All mappools contain one tiebreaker, with the exception of Qualifiers.
  3. Possible mod choices for all beatmaps are Hidden, Fade In, Flashlight, and Mirror.
  4. Failed scores will be counted in full. To that end, the No Fail mod will be enforced on every beatmap.
    • Teams that disregard this instruction by choosing to play without at least one No Fail and fail as a result will forfeit the map.
  5. The tiebreaker will be played under Free Mod conditions.

Scheduling information

  1. All bracket stages will be held between Saturday 00:00 and Sunday 19:00 UTC on their respective weekends.
  2. Qualifier matches will be held during specific time slots provided by tournament management. Teams may select their preferred time slot.
    • Teams that do not pick a time slot by January 8, 23:59 UTC will be considered disqualified.
  3. Match scheduling will be handled by the tournament managers. Schedules will be released on the Sunday before the first matches of the stage. The tournament managers will try to create the schedule to respect the participants' time zones.
    • In the Quarterfinals and subsequent stages, team captains may inform tournament managers if they expect a specific time slot to be unavailable in the following week.
  4. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament managers, before Wednesday 23:59 UTC of the week the match is to take place on.
    • Matches may not be scheduled to any time beyond Sunday, 19:00 UTC of the week they are to be played.
    • Do not ask for a reschedule unless it is absolutely needed. The tournament managers reserve the right to deny any rescheduling request.
    • Late reschedule requests will not be accepted under any circumstances.
  5. Captains are chiefly responsible for their team's availability, and will be held accountable for any mismanagement in this regard. Captains that do not observe deadlines, act in bad faith when rescheduling matches, or similar offenses, are subject to the sanctions listed on the tournament rules section, rule 15.

Notes

  1. Used as the main seeding method ↑

  2. Used as a tiebreaker when two teams have the same rank sum ↑