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Hit window

A hit window graphA hit window graph visualising the possible outcomes of a hit

Each hit object has a time frame called a hit window in which players are required to hit them. The higher the accuracy of the hit, the more score will be rewarded. Failing to hit the hit object at all will incur a miss.

The regions within a hit window award different judgements and can each be considered a nested hit window. Their lengths are affected by the overall difficulty as well as rate-changing mods like Double Time and Half Time.

The amount and length of hit windows also varies by game mode. For example, osu!catch has no concept of timing, so any hit objects will be judged as either hit or missed.