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Lazer Grand Arena 2026

LGA 2026 banner

The Lazer Grand Arena 2026 (LGA 2026) was an osu!(lazer) tournament hosted by the osu! team. It was the third instalment of the Lazer Grand Arena series.

Tournament schedule

Event Timestamp
Qualifier and tournament format showcase 2026-05-03 (18:00 UTC)
Qualifier stage 2026-05-03 (19:00 UTC) – 2026-05-10 (19:00 UTC)
Bracket stage (single elimination) 2026-05-16/2026-05-17
Top 8 (double elimination) 2026-05-23/2026-05-30

Prizes

Lazer Grand Arena 2026 offered a $1,000 cash prize pool.

Placing Prizes
Gold crown 50% of the prize pool, profile badge
Silver crown 30% of the prize pool, profile badge
Bronze crown 20% of the prize pool, profile badge

Organisation

The Lazer Grand Arena was run by the osu! team and various community members.

Match results

Week 2, part two

Friday, 29 May 2026:

Stage High seed Low seed Match link VOD link
LR3 TTv_UFO 1 3 enri #1 #1

Saturday, 30 May 2026:

Stage High seed Low seed Match link VOD link
LF MALISZEWSKI 3 1 enri #1 #1

Sunday, 31 May 2026:

Stage High seed Low seed Match link VOD link
GF mrekk 3 2 MALISZEWSKI #1 #1

Week 2, part one

Saturday, 23 May 2026:

Stage High seed Low seed Match link VOD link
QF TTv_UFO 3 1 alfiu #1 #1
QF MALISZEWSKI 3 0 runnysunny #1 #1
QF mrekk 3 FF Ivaxa
QF enri 3 0 aknzx #1 #1
LR1 runnysunny 3 1 aknzx #1 #1
SF MALISZEWSKI 3 1 enri #1 #1
SF mrekk 3 1 TTv_UFO #1 #1
LR1 Ivaxa FF 3 alfiu

Sunday, 24 May 2026:

Stage High seed Low seed Match link VOD link
LR2 enri 3 0 alfiu #1 #1
F mrekk 3 0 MALISZEWSKI #1 #1
LR2 TTv_UFO 3 0 runnysunny #1 #1

Week 1

Friday, 15 May 2026:

Stage High seed Low seed Match link VOD link
RO32 Ivaxa 3 1 John ethken #1
RO32 maxim 0 3 enri #1

Saturday, 16 May 2026:

Stage High seed Low seed Match link VOD link
RO32 TTv_UFO 3 0 gilgamesh815 #1 #1
RO32 ASecretBox 3 0 BlueChinchompa #1 #1
RO32 runnysunny 3 0 Drox #1 #1
RO32 aknzx 3 1 A L E P H #1 #1
RO32 NeliNyan 3 0 MyzeJD #1 #1
RO32 MALISZEWSKI 3 0 AllyrD #1 #1
RO16 ASecretBox FF 3 enri
RO32 mrekk 3 0 Crestive #1 #1
RO32 sorinica17 3 0 TrickyPugster #1 #1
RO32 Zylice 3 0 BoshyMan741 #1 #1
RO32 Riot 1 3 fedoragoose #1 #1
RO32 tekkito 3 0 Rykic #1 #1
RO32 alfiu 3 2 RyooYamada #1 #1
RO32 Wanderio 3 2 Flameztear #1 #1

Sunday, 17 May 2026:

Stage High seed Low seed Match link VOD link
RO16 NeliNyan FF 3 Ivaxa
RO16 aknzx 3 1 fedoragoose #1 #1
RO32 Drxvmik 1 3 xymbii #1 #1
RO16 mrekk 3 0 Wanderio #1 #1
RO16 MALISZEWSKI 3 0 xymbii #1 #1
RO16 alfiu 3 FF sorinica17
RO16 tekkito 1 3 runnysunny #1 #1
RO16 TTv_UFO 3 0 Zylice #1 #1

Qualifiers

The final standings for the Qualifier stage can be found in the following spreadsheet.
Watch the Qualifier seed reveal VOD here.

Seed Player %MAX sum1 Avg. score2
#1 mrekk 10.806 994,441
#2 MALISZEWSKI 10.228 945,644
#3 ASecretBox 10.084 917,430
#4 TTv_UFO 9.521 876,206
#5 alfiu 9.374 861,746
#6 aknzx 9.355 860,107
#7 tekkito 9.285 842,438
#8 NeliNyan 9.279 844,003
#9 Ivaxa 9.212 827,077
#10 runnysunny 9.210 843,034
#11 Riot 9.139 838,380
#12 sorinica17 9.094 833,240
#13 Zylice 8.999 785,598
#14 maxim 8.903 794,498
#15 Drxvmik 8.896 803,799
#16 Wanderio 8.895 817,024
#17 Flameztear 8.818 808,630
#18 xymbii 8.683 789,329
#19 enri 8.649 792,569
#20 BoshyMan741 8.618 774,173
#21 TrickyPugster 8.481 780,457
#22 fedoragoose 8.431 762,222
#23 Drox 8.340 757,727
#24 John ethken 8.339 728,144
#25 MyzeJD 8.316 761,703
#26 Rykic 8.161 738,194
#27 A L E P H 8.090 740,993
#28 RyooYamada 8.066 738,831
#29 gilgamesh815 7.981 729,026
#30 BlueChinchompa 7.919 711,791
#31 AllyrD 7.764 676,750
#32 Crestive 7.682 688,252
#33 socity 7.659 698,401
#34 GSBlank 7.642 692,463
#35 ArtoriaMyAngel 7.631 685,057
#36 dracoria 7.491 680,433
#37 Kosiarek 7.491 656,061
#38 Jakson 7.444 672,812
#39 soft bunny 7.364 666,686
#40 hedayo 7.321 672,778
#41 k3soju 7.285 665,423
#42 Thatnoobguy 7.202 637,516
#43 Vespirit 7.101 648,304
#44 paulthebest 6.977 623,446
#45 Bronya 6.954 618,300
#46 WolfBoi 6.792 585,090
#47 Seviade 6.755 609,545
#48 Toy0Ta 6.577 574,942
#49 Quartal 6.427 577,090
#50 flapczek 6.378 564,247
#51 SpidiMun 6.316 561,010
#52 HomingLesi 6.300 566,222
#53 synchromic 6.262 555,060
#54 NieTheDie 6.162 544,488
#55 Doomsday 6.154 547,882
#56 dazbee fc 6.128 549,567
#57 chicken_67 6.080 542,828
#58 JeadIng 6.060 543,491
#59 kitty irl 6.042 531,147
#60 Offhandmango00 6.036 543,482
#61 TamamoLover 5.846 520,768
#62 [RyuTell] 5.689 502,350
#63 RafeuX 5.653 505,777
#64 4key femboy 5.580 504,690
#65 Moria Ruruka 5.552 495,244
#66 Basensorex 5.350 461,864
#67 Potenchill 5.132 451,960
#68 StellaBun 5.087 440,731
#69 SkY TN 4.678 407,636
#70 Huskiboi7 4.222 378,002
#71 Uchinaga Aeri 4.075 356,710
#72 Feroshi 4.031 345,627
#73 Fischl123475 4.010 345,934
#74 Tynkky 3.902 333,343
#75 Crunchy-- 3.881 337,186
#76 pdpd123 3.860 337,357
#77 Netirok 3.769 322,275
#78 MarkDjVj 3.681 321,164
#79 Malver 3.604 309,243
#80 policevn 3.396 297,458
#81 Mara 3.249 278,568
#82 copeful 3.040 262,281
#83 KeinanLP 3.009 259,962
#84 Igelkottsdraken 2.909 257,310
#85 RobotSkin_ 2.721 238,551
#86 Yunoxa 2.629 225,232
#87 Parato 2.608 223,609
#88 L4iw 2.538 215,646
#89 Ne4mind 2.434 208,945
#90 Kobold84 2.386 202,866
#91 Akuto 2.350 203,627
#92 fundamental 2.316 197,408
#93 Aurowaa 2.316 201,075
#94 BOT Kalso 2.305 197,679
#95 spacekot 2.082 176,495
#96 b4ris 2.060 177,293
#97 jounge 2.049 174,169
#98 Mackin 2.046 175,646
#99 Bunny7331 1.953 169,120
#100 nonzens 1.928 163,547
#101 kalpu 1.715 146,309
#102 EldeR- 1.683 144,179
#103 mochiri 1.581 137,598
#104 luke920118 1.504 128,382
#105 guavaken 1.397 120,606
#106 XEMA_Rampage 1.251 107,868
#107 siucrae 1.150 97,569
#108 TaterToes 1.126 94,804
#109 RisingLegend987 0.967 82,636
#110 Lou__old_1 0.953 81,223
#111 Nabi_san2000 0.890 74,803
#112 Mikume 0.847 72,341
#113 JeffBallMap 0.846 71,947
#114 calc48 0.689 57,760
#115 curoviyxru 0.474 39,750
#116 zuitingqingyin 0.394 33,267
#117 astomer5 0.299 25,018
#118 Seienne 0.001 104

Mappools

Week 2

Download the mappack here (90 MB)
Watch the showcase VOD here

Week 1

Download the mappack here (126 MB)
Watch the showcase VOD here

Qualifiers

Download the mappack here (107 MB)
Watch the showcase VOD here

Ruleset

Tournament rules

  1. The Lazer Grand Arena is a multi-bracket (single, and later double elimination) tournament, played on osu!(lazer), osu! ruleset.
  2. Beatmap scoring is based on the default osu!(lazer) scoring.
  3. The mappool for each stage will be announced by the mappool selectors on the official stream at appropriate times.
  4. The match schedules for each stage will be announced by the tournament managers on this page, as well as the information spreadsheet, on the Sunday before the matches take place.
  5. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay elements or mechanics in unintended ways.
  6. If either player is not present at match time, the match can be postponed for up to 10 minutes. If after this period either player is not present, a win by default will be declared for the other player. If neither player is present, the match will be nullified and the player who was slated to play against the winner of this match will receive one bye.
  7. Players may ask for a rematch if they encounter technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
    • "Lag spikes" are not considered a valid reason to rematch a beatmap.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  8. If a player disconnects mid-game, their score will not be counted towards their cumulative, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  9. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied by the tournament managers. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, and other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  10. Any attempts to manipulate bracket outcomes or future matchups may result in the immediate disqualification of the player from the competition. Examples of manipulative behavior include, but are not limited to:
    • Deliberately playing poorly to lose a game or match.
    • Colluding with other players to force a desired matchup.
    • Forfeiting bracket matches without providing an adequate reasoning, or with the intention of getting a more favourable matchup.
  11. All players and staff must be treated with respect. Instructions from the referees and the tournament managers are to be followed. Decisions labelled as final are not to be objected.
  12. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms where the matches will take place.
    • Breaking the chat rules may result in a silence. Silenced players cannot participate in multiplayer matches for the duration of the punishment and, as a result, can have their match forfeited.
  13. Penalties for violating the tournament rules include, but are not limited to:
    • Removal of pick rights for a game or match.
    • Point deductions.
    • Declaring the match as forfeited, or as a win by default for the other player.
    • Disqualification from the entire tournament.
    • Disqualification from the current and future official tournaments, until appealed.
  14. Referees may allow, at their discretion, lower or higher tolerances for timers.
  15. The tournament managers may request liveplays or recordings of individual players at any point in the tournament without prior warning.
  16. The tournament managers will be responsible for receiving and investigating any tournament-related complaints.
  17. The tournament managers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Tournament registration

  1. Every user interested in playing will be required to sign up by playing in the official Qualifier playlist. Completing every map of the playlist is required to be considered for seeding.
  2. To ensure valid registrations, every qualifying participant will be manually checked by the account support team, in a manner similar to the tournament screening that is offered to community tournaments. To be successfully accepted on the tournament, players are required to not have violated the osu! community rules within the last 12 months.
  3. Participants will be briefed on further steps via an announcement message on the website.
  4. Tournament staff members are not allowed to play in the tournament, with the exception of commentators, statisticians, and streamers.
    • The tournament managers must ensure that such staff members do not have access to privileged information, e.g. Qualifiers score information, mappool information before the mappool showcase, etc. They are to be treated as regular players whenever possible.

Qualifier information

  1. In the Qualifier stage, all players will play a specific pool designed by the mappool selectors.
  2. The mappool will contain 5 brackets: No Mod, Hidden, Hard Rock, Double Time, and Lazer Mod.
  3. The Qualifier pool will feature 12 beatmaps, organised as such:
    • No Mod: 4 beatmaps
    • Hidden: 2 beatmaps
    • Hard Rock: 2 beatmaps
    • Double Time: 3 beatmaps
    • Lazer Mod: 1 beatmap
  4. Players will participate in an osu!(lazer) playlist lobby, which can be completed anywhere from Sunday, May 3 19:00 UTC to Sunday, May 10 19:00 UTC.
  5. Players will have 18 tries to use across the 12 playlist entries, with no restrictions on the order of play or amount of tries per individual item.
    • To be eligible for seeding, every player must submit at least one score for every beatmap listed.
  6. Only the player's best attempt (i.e. highest score) will be used for every beatmap listed.
  7. The lowest score across the 12 beatmaps will be removed from each player's seeding calculations.
  8. The seeding method used for Qualifiers will be %MAX — the highest score for each map will receive 100% of the points, and every other player will be awarded a percentage of that top score. The exact formula that will be used for all players (and for each map) is Final Score = Player Score / MAX Score, where:
    • Final Score is the percentage awarded to the current player
    • Player Score is the score the current player achieved on the current map
    • MAX Score is the highest score achieved for the current map
  9. The top 32 seeded players will advance to the bracket stage.

Bracket stage information

  1. Matches for this stage of the tournament will have players play maps in sets of two, with the cumulative score across both maps determining the winner of the set. The first player to score to 3 wins the match (best of 5). In the event of a 2-2 tie, the last set will also feature an osu! original (OG) pick, to be played after the regular set picks.
  2. The osu! original pick is to be played under FreeMod conditions. The only mods allowed for this purpose are any combination of No Mod, Hidden, and Hard Rock.
  3. The draft order will be composed of a ban/protect phase and a pick/play phase.
  4. The ban/protect phase will start with the lower seeded player banning one map, followed by the higher seeded player banning one map. Afterwards, the lower seeded player will protect one map, followed by the higher seeded player protecting one map. Lastly, the lower seeded player will once again ban a map, followed by the higher seeded player banning a final map.
    • Protected maps may only be picked by the player who protected them, and may not be banned.
  5. After the ban/protect phase, players will take turns picking maps from the available pool, following the ABBA order, starting with the higher seeded player.
  6. The bracket stage will have two phases (one per weekend):
    • For the first weekend, a single-elimination bracket will be played from the Round of 32 up until the Quarterfinals.
    • For the second weekend, a double-elimination bracket will be played, from Quarterfinals up until the Grand Finals.
  7. All matches for each weekend will utilise the same mappool.
    • Each pool will feature 15 maps, organised as such:
      • No Mod: 5 beatmaps
      • Hidden: 3 beatmaps
      • Hard Rock: 3 beatmaps
      • Double Time: 3 beatmaps
      • Lazer Mod: 1 beatmap
      • Original: 1 beatmap

Win conditions

  • In the Qualifiers, players need to place in the top 32 in order to advance to the single-elimination bracket stage.
    • Seeding for this stage will follow the %MAX format — the highest score for each map will receive 100% of the points (i.e. 1 point), and every other player will be awarded a percentage of that top score. The sum of the highest score for every map will be used as the final seeding, with a higher point sum meaning higher placement (i.e. sorted in descending order).
      • The exact formula that will be used for all players (and for each map) is Final Score = Player Map Score / MAX Score, where:
        • Final Score is the numerical value awarded to the current player for each map.
        • Player Map Score is the score the player being evaluated achieved on the current map, taking the best score out of two.
        • MAX Score is the highest score achieved for the current map across all players and all runs.
  • For the bracket stage, maps will be played in sets of two, and the player with the highest cumulative score for each set wins a point. The first player to win 3 sets wins the match (best of 5).
    • Note: for the Grand Finals match, the player that is coming from the winners bracket is required to win one match, that is, one best of 5, to win the tournament. The player coming from the losers bracket, however, needs to win 2 matches.

Match procedures

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are Ruleset: "osu!" and Game type: "Head to Head". The room name must follow the pattern of LGA2026: ({High seed}) VS ({Low seed}). The player mentioned first in the room name must be the High seed, and the player mentioned second in the room name must be the Low seed.
  2. Each player will receive one "tactical timeout" of 2 minutes, to be used as extra time to ban, pick, or ready for a beatmap. The tactical timeout may not be called on the opposing player's pick or ban phase.
  3. Players will be allowed 2 minutes for each pick/ban phase (as described on the bracket stage instructions section), and an additional 2 minutes to press the Ready button on their client before play commences. If a player takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The player will receive a verbal warning from the referee; in addition, the referee may opt to forcefully use the player's tactical timeout to allow for the player to pick.
      • If the player does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool by rolling a random number, based on the amount of beatmaps that were neither picked nor banned.
      • For a ready timer: the referee will issue the start command on a 10-second countdown. In this scenario, if the referee starts the match and either player is not present in the lobby, their opponent will receive the point instead.
      • Repeat offenders may receive further sanctions from the tournament managers.

Scheduling information

  1. Each stage (as described on the Tournament schedule table) will be held on a single weekend.
  2. Qualifier lobbies are not scheduled. Instead, players must take part in a unified osu!(lazer) playlist, as detailed on the Qualifier information section.
  3. All bracket stages will be held between Saturday 00:00 and Sunday 19:00 UTC.
    • Exceptions may be made where possible; please consult the tournament managers for more information.
  4. Match scheduling will be handled by the tournament managers. Schedules will be released on the Sunday before the first matches of the stage. The tournament managers will try to create the schedule to respect the participants' time zones.
  5. Reschedules will only be considered if both players agree to a time and communicate it to the tournament managers, before Friday 23:59 UTC of the week when the match is to take place if, and only if, the new match time is communicated 24h prior to the new requested match time.
    • Matches may not be scheduled to any time beyond Sunday, 19:00 UTC (preferably) or Sunday, 23:59 UTC (at a maximum), of the week they are to be played at.
    • Times earlier than Saturday, 0:00 UTC are allowed as needed, consult with the tournament managers for more information.
    • Do not ask for a reschedule unless it is absolutely necessary. The tournament managers reserve the right to deny any rescheduling request.
    • Late reschedule requests will not be accepted under any circumstances.

Notes

  1. Used as the main seeding method ↑

  2. Used as a tiebreaker when two teams have the same rating sum ↑