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osu! Indonesia Tournament #15 (2025) ft. Stella

osu! Indonesia Tournament #15 (2025) ft. Stella banner

The osu! Indonesia Tournament #15 (2025) ft. Stella (OIT 2025) was a double-elimination 1v1 osu! tournament hosted by rethinkrubiks and Almond Eye. The tournament was open to all osu! players from Indonesia without an active tournament ban regardless of rank. It was the fifteenth iteration of the osu! Indonesia Tournament.

Tournament schedule

Event Timestamp
Registration phase 2025-11-30/2025-12-21
Screening phase 2025-12-21/2025-12-28
Qualifiers 2025-12-29/2026-01-04
Round of 16 2026-01-05/2026-01-11
Quarterfinals 2026-01-12/2026-01-18
Semifinals 2026-01-19/2026-01-25
Finals (week 1) 2026-01-26/2026-02-01
break 2026-02-02/2026-02-08
Finals (week 2) 2026-02-09/2026-02-15

Prizes

The osu! Indonesia Tournament #15 (2025) ft. Stella offered an initial prize pool of 1,750,000 IDR as generously donated by rethinkrubiks and macabea. This prize pool was further increased from community donations through Saweria and Streamlabs.

Placing Prize(s)
Gold crown 60% of the accumulated prize pool, physical trophy, customised profile banner, unique profile badge
Silver crown 30% of the accumulated prize pool, physical trophy, customised profile banner
Bronze crown 10% of the accumulated prize pool, physical trophy, customised profile banner

As with all the previous osu! Indonesia Tournament iterations and other osu! tournaments in general, the osu! Indonesia Tournament #15 (2025) was not marked for profit. All contributions and expenses made towards the tournament were publicly logged over at the Discord server for transparency.

Organisation

The osu! Indonesia Tournament #15 (2025) ft. Stella was run by various osu! community members from Indonesia and beyond.

Position Member(s)
Host rethinkrubiks, Almond Eye
Admin Raids, Niva, laks, Verxina, Shiiori
Mappool selector rethinkrubiks, Almond Eye, Kuro Fuyusaki, FAW, Mashima Himeko
Custom mapper Raids, FAW, jiwoas, Nakazawa, Yamanin Zephyr, SayuMana, ArXe, ecclesia, lushifer, Pukoo, Shinjuko, fnayR
Custom map quality assurance SupaV
Playtester laks, sho, Crezz
Streamer rethinkrubiks, Almond Eye, Raids, Victim_Crasher, Xentaaa, [ZencroX], Sagisawa Arisu
Commentator rethinkrubiks, Almond Eye, Niva, Victim_Crasher, Artaa27, Raddie, Vvn, Seox, WoodenPickaxe, BlankTap
Referee Artaa27, NoVaLian, -TwiHD, lortAro, -[ Shinraa ]-, Fuwub
Graphic designer Victim_Crasher, Zavier, Felter, Vvn, Niva
Character illustrator Reza F. (↗), Ichigo Warano (↗)
Spreadsheet manager Verxina
Wiki editor Niva

Participants

Listed below are the players who managed to qualify into the Round of 16 (along with their respective seed number and aggregated Z-sum across all twelve Qualifier beatmaps) out of 70 participating players in total.

The complete list of player registrations can be found here.

Seed no. Player Z-sum
1 MineFrostID 11.32
2 Hakui Koyori 11.23
3 GNX 10.92
4 lifeline 10.70
5 Fuma 10.62
6 MejiroMcQueen 10.36
7 Thatnoobguy 10.27
8 Stixe 9.67
9 Rosemi Lovelock 9.03
10 macabea 8.91
11 VtuberVoiceASMR 8.73
12 Skydiver 8.59
13 Azasapag 8.40
14 Caruma 8.27
15 Oguri Cap 8.19
16 BlankTap 8.16

Podium

This competition has come to an end and resulted in the following podium:

Mappools

Finals (week 2)

Download the mappack here! (165 MB)

Finals (week 1)

Download the mappack here! (152 MB)

Semifinals

Download the mappack here! (155 MB)

Quarterfinals

Download the mappack here! (131 MB)

Round of 16

Download the mappack here! (114 MB)

Qualifiers

Download the mappack here! (90 MB)

Match results

Finals (week 2)

Saturday, 14 February 2026:

Bracket Player 1 Player 2 Match link
Lower Hakui Koyori 4 7 MineFrostID #1

Sunday, 15 February 2026:

Bracket Player 1 Player 2 Match link
Grand Final lifeline 7 3 MineFrostID #1

Finals (week 1)

Saturday, 31 January 2026:

Bracket Player 1 Player 2 Match link
Lower MineFrostID 7 4 Thatnoobguy #1
Lower GNX 7 3 Skydiver #1

Sunday, 1 February 2026:

Bracket Player 1 Player 2 Match link
Upper lifeline 7 4 Hakui Koyori #1

Monday, 2 February 2026:

Bracket Player 1 Player 2 Match link
Upper MineFrostID 7 4 GNX #1

Semifinals

Friday, 23 January 2026:

Bracket Player 1 Player 2 Match link
Lower Thatnoobguy 6 3 Fuma #1

Saturday, 24 January 2026:

Bracket Player 1 Player 2 Match link
Lower Rosemi Lovelock 4 6 VtuberVoiceASMR #1
Lower MejiroMcQueen 6 3 BlankTap #1
Lower Skydiver 6 2 Oguri Cap #1

Sunday, 25 January 2026:

Bracket Player 1 Player 2 Match link
Upper Hakui Koyori 6 3 GNX #1
Lower MejiroMcQueen 4 6 Thatnoobguy #1
Lower Skydiver 6 3 VtuberVoiceASMR #1
Upper MineFrostID 4 6 lifeline #1

Quarterfinals

Friday, 16 January 2026:

Bracket Player 1 Player 2 Match link
Upper lifeline 6 3 Skydiver #1

Saturday, 17 January 2026:

Bracket Player 1 Player 2 Match link
Lower Azasapag 2 6 Fuma #1

Sunday, 18 January 2026:

Bracket Player 1 Player 2 Match link
Lower Caruma 0 6 VtuberVoiceASMR #1
Upper MineFrostID 6 0 Rosemi Lovelock #1
Lower BlankTap 6 4 Stixe #1
Lower Oguri Cap 6 0 macabea win by default

Monday, 19 January 2026:

Bracket Player 1 Player 2 Match link
Upper Hakui Koyori 6 3 Thatnoobguy #1
Upper GNX 6 4 MejiroMcQueen #1

Round of 16

Saturday, 10 January 2026:

Bracket Player 1 Player 2 Match link
Upper MejiroMcQueen 5 4 VtuberVoiceASMR #1
Upper Thatnoobguy 5 2 macabea #1
Upper lifeline 5 0 Azasapag #1
Upper GNX 5 1 Caruma #1
Upper MineFrostID 5 1 BlankTap #1

Sunday, 11 January 2026:

Bracket Player 1 Player 2 Match link
Upper Stixe 2 5 Rosemi Lovelock #1
Upper Hakui Koyori 5 2 Oguri Cap #1

Monday, 12 January 2026:

Bracket Player 1 Player 2 Match link
Upper Fuma 1 5 Skydiver #1

Ruleset

General rules

  1. Match lobbies across the tournament will adhere to the following room settings:
    • Team Mode: Head-to-head
    • Win Condition: ScoreV2
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any teams who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #reschedule channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent gets to win by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards teams who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A match can be rematched for disconnects that occur within a few seconds after the beatmap has been started by the referee.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player or their team may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. Players are required to register into the tournament individually through the Discord server.
    • In order to be eligible to play in the tournament, a player must have the Indonesian flag displayed on their profile.
    • Although the tournament is open rank, players are advised to be in a reasonable rank in the osu! game mode given the relatively high difficulty of the mappool.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. Testplayers, referees, custom mappers, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the twelve Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> NM5 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their Z-sum value (which is the sum of Z-scores across all eleven Qualifier beatmaps fitted to a standard normal cumulative distribution function). A brief explanation on the concept of Z-sum and Z-score can be found here.
  6. The 16 players with the highest Z-sum value will advance to the knock-out stages.
    • If there are two (or more) players who share the same Z-sum value, the player that holds the higher total raw score will be placed in the higher seed.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 16 remaining players will be matched against each other based on their seeding (e.g. Seed #1 vs. Seed #16, Seed #2 vs. Seed #15, and so on).
  2. Players will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again in the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final match, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Prior to starting the match, each player must run the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (on the Round of 16) and two beatmaps (from the Quarterfinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
    • Banning does not apply in the Qualifier lobbies.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up before the match are expected to do so by their own before the match commences.
  4. Players are expected to exercise common sense in pick time windows.
    • If a player is unable to come up with a pick within a 90-second time window of their picking turn, the pick will be given to the other player.
  5. There will be no dedicated Free Mod pick at any stage of the tournament. However, in the case of a tiebreaker, the tiebreaker map will be played with the Free Mod option enabled.
    • Playing the tiebreaker map with mods is not mandatory.
    • Should any player wish to play the tiebreaker map with mods, allowed mods are Easy, Hard Rock, Hidden, or any possible combination of the three.
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.